Ross Smith

Affiliations:
  • Microsoft Corporation, Seattle, WA, USA


According to our database1, Ross Smith authored at least 13 papers between 2010 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2020
Using computational ethnography to enhance the curation of real-world data (RWD) for chronic pain and invisible disability use cases.
ACM SIGACCESS Access. Comput., 2020

Semi-Supervised Learning Approach to Discover Enterprise User Insights from Feedback and Support.
CoRR, 2020

Developing a conversational agent with a globally distributed team: an experience report.
Proceedings of the ICGSE '20: 15th IEEE/ACM International Conference on Global Software Engineering, 2020

2019
Assessing the Robustness of Conversational Agents using Paraphrases.
Proceedings of the IEEE International Conference On Artificial Intelligence Testing, 2019

2018
BoTest: a Framework to Test the Quality of Conversational Agents Using Divergent Input Examples.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

2017
Towards a Gamified Equivalent Mutants Detection Platform.
Proceedings of the 2017 IEEE International Conference on Software Testing, 2017

Towards an ethical application of customer feedback data.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

2016
Towards a Gamified System to Improve Translation for Online Meetings.
Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), 2016

2015
Why Play Matters at Work: Gamification is more than just a passing fad.
IEEE Consumer Electron. Mag., 2015

Wall Relief: A Health-Oriented Interactive Installation for the Workplace Environment.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Crowdsourcing and Gamification of Enterprise Meeting Software Quality.
Proceedings of the 7th IEEE/ACM International Conference on Utility and Cloud Computing, 2014

Exploring the health benefits of an emoting water cooler.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2010
Using games to improve productivity in software engineering.
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010


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