Ross Brown
Orcid: 0000-0003-0813-7741Affiliations:
- Queensland University of Technology, Brisbane, Australia
According to our database1,
Ross Brown
authored at least 83 papers
between 1999 and 2023.
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Bibliography
2023
Self-Monitoring Diabetes-Related Foot Ulcers with the MyFootCare App: A Mixed Methods Study.
Sensors, March, 2023
CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative Writers.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
2022
Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
2021
Enhancing Urban Conversation for Smarter Cities ? Augmented Reality as an enabler of digital civic participation.
IxD&A, 2021
Follow the Gradient: Crossing the Reality Gap using Differentiable Physics (RealityGrad).
CoRR, 2021
Process training for industrial organisations using 3D environments: An empirical analysis.
Comput. Ind., 2021
Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
IEEE Robotics Autom. Lett., 2020
Monitoring through many eyes: Integrating disparate datasets to improve monitoring of the Great Barrier Reef.
Environ. Model. Softw., 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Advanced Information Systems Engineering, 2019
Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
2017
Design and evaluation of virtual environments mechanisms to support remote collaboration on complex process diagrams.
Inf. Syst., 2017
ProcessProfiler3D: A visualisation framework for log-based process performance comparison.
Decis. Support Syst., 2017
MyFootCare: a mobile self-tracking tool to promote self-care amongst people with diabetic foot ulcers.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
ProcessProfiler3D: A Tool for Visualising Performance Differences Between Process Cohorts and Process Instances.
Proceedings of the BPM Demo Track and BPM Dissertation Award co-located with 15th International Conference on Business Process Modeling (BPM 2017), 2017
2016
Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes.
Inf. Syst., 2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Design insights into embedding virtual reality content into life skills training for people with intellectual disability.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2016 Conferences, 2016
Proceedings of the Collaboration Meets Interactive Spaces, 2016
2015
Towards Collaborative Modelling of Business Processes on Large Interactive Touch Display Walls.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Virtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation.
Proceedings of the Advanced Information Systems Engineering, 2015
Proceedings of the Asia Pacific Business Process Management, 2015
Proceedings of the S-BPM in the Wild, Practical Value Creation, 2015
2014
Augmenting and Assisting Model Elicitation Tasks with 3D Virtual World Context Metadata.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2014 Conferences, 2014
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 5th International Conference on Information Visualization Theory and Applications, 2014
2013
Neural Comput. Appl., 2013
Interactive Product Browsing and Configuration using Remote Augmented Reality Sales Services.
Proceedings of the Service-Oriented Computing - ICSOC 2012 Workshops, 2013
Using Natural User Interfaces for Collaborative Process Modelling in Virtual Environments.
Proceedings of the Workshop on Models and their Role in Collaboration, 2013
A Theoretical Basis for Using Virtual Worlds as a Personalised Process Visualisation Approach.
Proceedings of the Advanced Information Systems Engineering Workshops, 2013
Improving Remote Collaborative Process Modelling using Embodiment in 3D Virtual Environments.
Proceedings of the Ninth Asia-Pacific Conference on Conceptual Modelling, 2013
2012
Future Gener. Comput. Syst., 2012
Preliminary Evaluation of an Augmented Reality Collaborative Process Modelling System.
Proceedings of the 2012 International Conference on Cyberworlds, 2012
Virtual Worlds as a Model-View Approach to the Communication of Business Processes Models.
Proceedings of the CAiSE'12 Forum at the 24<sup>th</sup> International Conference on Advanced Information Systems Engineering (CAiSE), 2012
2011
Bus. Process. Manag. J., 2011
Proceedings of the Web Information Systems Engineering - WISE 2011 and 2012 Workshops, 2011
Proceedings of the Information Systems Development, Reflections, Challenges and New Directions [Proceedings of ISD 2011, Heriot-Watt University, Edinburgh, Scotland, UK, August 24, 2011
Proceedings of the Demo Track of the Nineth Conference on Business Process Management 2011, 2011
2010
Proceedings of the Computer Science 2010, 2010
2009
The Second Life of urban planning? Using NeoGeography tools for community engagement.
J. Locat. Based Serv., 2009
Proceedings of the Australasian Conference on Information Systems, 2009
2008
IEEE Trans. Vis. Comput. Graph., 2008
Proceedings of the MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
2007
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data.
Comput. Entertain., 2007
2006
Proceedings of the Third International Conference on Computer Graphics, 2006
2005
Future Gener. Comput. Syst., 2005
Proceedings of the On the Move to Meaningful Internet Systems 2005: CoopIS, 2005
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, 2005
Proceedings of the Business Process Management, 3rd International Conference, 2005
2004
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
2003
Proceedings of the Computational Science - ICCS 2003, 2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
Proceedings of the 12th IEEE International Conference on Fuzzy Systems, 2003
2001
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001
1999
Proceedings of the Human Vision and Electronic Imaging IV, 1999