Roshan Venkatakrishnan
Orcid: 0000-0002-6538-627X
According to our database1,
Roshan Venkatakrishnan
authored at least 24 papers
between 2019 and 2024.
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Bibliography
2024
A Sense of Urgency on the Sense of Agency: Challenges in Evaluating Agency and Embodiment in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024
The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2024
The Effects of Secondary Task Demands on Cybersickness in Active Exploration Virtual Reality Experiences.
IEEE Trans. Vis. Comput. Graph., May, 2024
Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical Components.
IEEE Trans. Vis. Comput. Graph., May, 2024
An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Enhancing Virtual Human Interactions by Designing a Real-Time Dialog Filter for Mitigating Nonsensical Responses.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
2023
Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors.
IEEE Trans. Vis. Comput. Graph., 2023
How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2023
Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2022
Investigating a Combination of Input Modalities, Canvas Geometries, and Inking Triggers on On-Air Handwriting in Virtual Reality.
ACM Trans. Appl. Percept., 2022
Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
2021
Empirical evaluation and pathway modeling of visual attention to virtual humans in an appearance fidelity continuum.
J. Multimodal User Interfaces, 2021
Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
PPCards: Toward Enhancing Electronic Prototyping with Editions of a Card-based Platform.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021
2020
How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality.
ACM Trans. Appl. Percept., 2020
A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019