Roseli de Deus Lopes
Orcid: 0000-0001-8556-6473
According to our database1,
Roseli de Deus Lopes
authored at least 72 papers
between 1996 and 2024.
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Bibliography
2024
Enriching GNNs with Text Contextual Representations for Detecting Disinformation Campaigns on Social Media.
CoRR, 2024
PokeDotz: A Fun, Immersive and Interactive Mathematical Sandbox with Rich Feature Numbers Representations in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Towards Convergence: Characterizing Students' Design Moves in Computational Modeling Through Log Data with Video and Cluster Analysis.
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Immersive Virtual Tasks with Motor and Cognitive Components: A Feasibility Study of Adults and Older Adult Fallers and Nonfallers.
Cyberpsychology Behav. Soc. Netw., March, 2023
Science and engineering for what? A large-scale analysis of students' projects in science fairs.
CoRR, 2023
Programming Representations: Uncovering the Process of Constructing Data Visualizations in a Block-based Programming Environment.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023
2022
SmartABAC: Enabling Constrained IoT Devices to Make Complex Policy-Based Access Control Decisions.
IEEE Internet Things J., 2022
A data-driven approach to assess computational thinking concepts based on learners' artifacts.
Informatics Educ., 2022
From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the Internet of Things, 2022
Using video analysis and learning analytics to understand programming trajectories in data science activities with Scratch.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
VR training for critical tasks - assembling the INSPIRE emergency pulmonary ventilator for COVID-19 treatment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Designing domain-specific blocks for diffusion: The dialogue between pedagogical principles and design decisions.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
IEEE J. Biomed. Health Informatics, 2020
Usability in virtual reality: evaluating user experience with interactive archaeometry tools in digital simulations.
Multim. Tools Appl., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the Product Lifecycle Management Enabling Smart X, 2020
Surveillance Swarm: Gathering Resources for Finding Targets in a Distributed Global Network of Smart Devices.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020
2019
Automating Whole Brain Histology to MRI Registration: Implementation of a Computational Pipeline.
CoRR, 2019
Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Science and Technologies for Smart Cities, 2019
2018
Development and Usability Evaluation of an Configurable Educational Game for the Visually Impaired.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
An Accessible Roller Coaster Simulator for Touchscreen Devices: An Educational Game for the Visually Impaired.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
User experience evaluation with archaeometry interactive tools in Virtual Reality environment.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2015
IEEE J. Biomed. Health Informatics, 2015
IEEE Trans. Consumer Electron., 2015
Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Educadaisy: Accessible digital didactic book on tablets for people with visual impairment.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Perception of Health Professional about Clinical Utility of an Augmented Reality Musical System to Motor and Cognitive Rehabilitation.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Transversal competencies of electrical and computing engineers considering market demand.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014
Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014
2013
IEEE Trans. Consumer Electron., 2013
Introdução ao GenVirtual: uma interface musical com realidade aumentada para apoiar o "fazer musical" de pessoas com deficiência motora e cognitiva.
Revista Brasileira de Informática na Educ., 2013
Using X3DOM for promoting students' digital and visual literacy at k-12 education: a use case.
Proceedings of the 18th International Conference on Web3D Technology, 2013
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013
Cloud computing applied to the development of global hybrid services and applications for interactive TV.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013
Human Computer Interaction requirements for an educational toolset using Digital TV infrastructure: Case study.
Proceedings of the IEEE Global Engineering Education Conference, 2013
2012
IEEE Trans. Consumer Electron., 2012
Proceedings of the 17th International Symposium on Web3D Technology, 2012
2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
Classification of Breast Masses in Mammograms Using Radial Basis Functions and Simulated Annealing.
Int. J. Cogn. Informatics Nat. Intell., 2009
Three-dimensional digital enviroments and computer graphics influencing K-12 individuals' digital literacy development and interdisciplinary lifelong learning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
The Mário Schenberg Spaceship: Experiencing Science in a Collaborative Learning VR Environment.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Computer Assisted Music Therapy: A Case Study of an Augmented Reality Musical System for Children with Cerebral Palsy Rehabilitation.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2007
J. Braz. Comput. Soc., 2007
2006
Computer graphics, interactive technologies and collaborative learning synergy supporting individuals' skills development.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Interlocutor System.
Proceedings of the International Conference on Software Engineering Research and Practice & Conference on Programming Languages and Compilers, 2006
Development of a Telemedicine Model for Emerging Countries: a Case Study on Pediatric Oncology in Brazil.
Proceedings of the 28th International Conference of the IEEE Engineering in Medicine and Biology Society, 2006
2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
An Interface Usability Test for the Editor Musical.
Proceedings of the ICEIS 2005, 2005
2004
The City that We Want: Generative Themes, Constructionist Technologies and School/Social Change.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
Editor Musical: A Case of Interface Usability for Children.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004
2001
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001
1996
Comput. Graph., 1996