Rong-Hao Liang
Orcid: 0000-0003-3239-8749
According to our database1,
Rong-Hao Liang
authored at least 72 papers
between 2009 and 2024.
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Bibliography
2024
Continuous Movement Quantification in Preterm Infants Using Fiber Mat: Advancing Long-Term Monitoring in Hospital Settings.
IEEE Trans. Instrum. Meas., 2024
Proceedings of the 9th ACM Symposium on Computational Fabrication, 2024
Proceedings of the ACM Symposium on Computational Fabrication, 2024
2023
A Continuous Late-Onset Sepsis Prediction Algorithm for Preterm Infants Using Multi-Channel Physiological Signals From a Patient Monitor.
IEEE J. Biomed. Health Informatics, 2023
Proceedings of the IEEE International Conference on E-health Networking, 2023
TexonMask: Facial Expression Recognition Using Textile Electrodes on Commodity Facemasks.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
NFCStack: Identifiable Physical Building Blocks that Support Concurrent Construction and Frictionless Interaction.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Understanding How to Support Remote Co-Design with a Conceptual Modular Shape-Changing Interface Toolkit.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022
Understanding How Group Workers Reflect on Organizational Stress with a Shared, Anonymous Heart Rate Variability Data Visualization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Body-Centric NFC: Body-Centric Interaction with NFC Devices Through Near-Field Enabled Clothing.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Asynchronous Co-Dining: Enhancing the Intimacy in Remote Co-Dining Experience Through Audio Recordings.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021
Proceedings of the EWSN '21: Proceedings of the 2021 International Conference on Embedded Wireless Systems and Networks, 2021
Body Motion Detection in Neonates Based on Motion Artifacts in Physiological Signals from a Clinical Patient Monitor.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Designing Proactive Objects with Artificial Eyes Based on Perceptual Crossing Paradigm.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020
Presley: Designing Non-Obtrusive Tactile Rhythmic Wearable Devices for Improving Speech Fluency.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Designing Interactive Clothing to Raise Awareness of and Comfort the Wearer Suffering from Anxiety.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
FabriClick: Interweaving Pushbuttons into Fabrics Using 3D Printing and Digital Embroidery.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
AffectiveWall: Designing Collective Stress-Related Physiological Data Visualization for Reflection.
IEEE Access, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
InDexMo: exploring finger-worn RFID motion tracking for activity recognition on tagged objects.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019
2018
RESonance: Lightweight, Room-Scale Audio-Visual Biofeedback for Immersive Relaxation Training.
IEEE Access, 2018
RFIMatch: Distributed Batteryless Near-Field Identification Using RFID-Tagged Magnet-Biased Reed Switches.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018
RFIDesk: an interactive surface for multi-touch and rich-ID stackable tangible interactions.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018
BioFidget Video: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
BioFidget Demo: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Stylus assistant: designing dynamic constraints for facilitating stylus inputs on portable displays.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
2014
GaussStones: shielded magnetic tangibles for multi-token interactions on portable displays.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
AnyButton: unpowered, modeless and highly available mobile input using unmodified clothing buttons.
Proceedings of the 5th Augmented Human International Conference, 2014
2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011
2010
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009