Ronald Poppe

Orcid: 0000-0002-0843-7878

According to our database1, Ronald Poppe authored at least 96 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
VideoMambaPro: A Leap Forward for Mamba in Video Understanding.
CoRR, 2024

Enhancing Video Transformers for Action Understanding with VLM-aided Training.
CoRR, 2024

Human Contact Annotator: Annotating Physical Contact in Dyadic Interactions.
Proceedings of the Companion Proceedings of the 26th International Conference on Multimodal Interaction, 2024

Survey of Automated Methods for Nonverbal Behavior Analysis in Parent-Child Interactions.
Proceedings of the 18th IEEE International Conference on Automatic Face and Gesture Recognition, 2024

Compensation Sampling for Improved Convergence in Diffusion Models.
Proceedings of the Computer Vision - ECCV 2024, 2024

TCNet: Continuous Sign Language Recognition from Trajectories and Correlated Regions.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Multi-Dataset, Multitask Learning of Egocentric Vision Tasks.
IEEE Trans. Pattern Anal. Mach. Intell., June, 2023

AdaPool: Exponential Adaptive Pooling for Information-Retaining Downsampling.
IEEE Trans. Image Process., 2023

Automated Detection of Joint Attention and Mutual Gaze in Free Play Parent-Child Interactions.
Proceedings of the International Conference on Multimodal Interaction, 2023

Embracing Contact: Detecting Parent-Infant Interactions.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

LA-layer: General local attention layer for full attention networks.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2023

SCFormer: Integrating hybrid Features in Vision Transformers.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2023

2021
Learn to cycle: Time-consistent feature discovery for action recognition.
Pattern Recognit. Lett., 2021

MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset.
J. Multimodal User Interfaces, 2021

Geeks and guests: Estimating player's level of experience from board game behaviors.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision Workshops, 2021

Multi-Temporal Convolutions for Human Action Recognition in Videos.
Proceedings of the International Joint Conference on Neural Networks, 2021

Multi-Generator Adversarial Networks For Light Field Saliency Detection.
Proceedings of the 2021 IEEE International Conference on Multimedia & Expo Workshops, 2021

Refining activation downsampling with SoftPool.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Incremental Few-Shot Instance Segmentation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Video-Based Sports Activity Recognition for Children.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2021

2020
Light Field Saliency Detection With Deep Convolutional Networks.
IEEE Trans. Image Process., 2020

Right on Time: Multi-Temporal Convolutions for Human Action Recognition in Videos.
CoRR, 2020

Learning Class Regularized Features for Action Recognition.
CoRR, 2020

2019
A survey of variational and CNN-based optical flow techniques.
Signal Process. Image Commun., 2019

Interactive rodent behavior annotation in video using active learning.
Multim. Tools Appl., 2019

Automated and unobtrusive measurement of physical activity in an interactive playground.
Int. J. Hum. Comput. Stud., 2019

Analyzing human-human interactions: A survey.
Comput. Vis. Image Underst., 2019

Egocentric Hand Track and Object-Based Human Action Recognition.
Proceedings of the 2019 IEEE SmartWorld, 2019

Spatio-Temporal FAST 3D Convolutions for Human Action Recognition.
Proceedings of the 18th IEEE International Conference On Machine Learning And Applications, 2019

Saliency Tubes: Visual Explanations for Spatio-Temporal Convolutions.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

Class Feature Pyramids for Video Explanation.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

Multitask Learning to Improve Egocentric Action Recognition.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

2018
Multi-stream CNN: Learning representations based on human-related regions for action recognition.
Pattern Recognit., 2018

Hands-on: deformable pose and motion models for spatiotemporal localization of fine-grained dyadic interactions.
EURASIP J. Image Video Process., 2018

A personal model of trumpery: Deception detection in a real-world high-stakes setting.
CoRR, 2018

Understanding human-human interactions: a survey.
CoRR, 2018

Where Am I? Comparing CNN and LSTM for Location Classification in Egocentric Videos.
Proceedings of the 2018 IEEE International Conference on Pervasive Computing and Communications Workshops, 2018

2017
Variational method for joint optical flow estimation and edge-aware image restoration.
Pattern Recognit., 2017

Automatic recognition of touch gestures in the corpus of social touch.
J. Multimodal User Interfaces, 2017

Lend Me a Hand: Auxiliary Image Data Helps Interaction Detection.
Proceedings of the 12th IEEE International Conference on Automatic Face & Gesture Recognition, 2017

A Thing of Beauty: Steering Behavior in an Interactive Playground.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Automatic Analysis of Bodily Social Signals.
Proceedings of the Social Signal Processing, 2017

2016
Adaptive guided image filter for warping in variational optical flow computation.
Signal Process., 2016

Weighted local intensity fusion method for variational optical flow estimation.
Pattern Recognit., 2016

Automatic behavior analysis in tag games: from traditional spaces to interactive playgrounds.
J. Multimodal User Interfaces, 2016

Augmenting playspaces to enhance the game experience: A tag game case study.
Entertain. Comput., 2016

Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

project SENSE - Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

Locating human interactions with discriminatively trained deformable pose+motion parts.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016

International workshop on multimodal analyses enabling artificial agents in human- machine interaction (workshop summary).
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Spatio-Temporal Detection of Fine-Grained Dyadic Human Interactions.
Proceedings of the Human Behavior Understanding - 7th International Workshop, 2016

2015
Estimating accurate optical flow in the presence of motion blur.
J. Electronic Imaging, 2015

Augmenting traditional playground games to enhance game experience.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Drawing outside the lines: Tracking-based gesture interaction in mobile augmented entertainment.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Automated Recognition of Social Behavior in Rats: The Role of Feature Quality.
Proceedings of the Image Analysis and Processing - ICIAP 2015, 2015

2014
Switching Wizard of Oz for the online evaluation of backchannel behavior.
J. Multimodal User Interfaces, 2014

From multimodal analysis to real-time interactions with virtual agents.
J. Multimodal User Interfaces, 2014

Iterative perceptual learning for social behavior synthesis.
J. Multimodal User Interfaces, 2014

Twente Debate Corpus ― A Multimodal Corpus for Head Movement Analysis.
Proceedings of the Ninth International Conference on Language Resources and Evaluation, 2014

Touching the Void - Introducing CoST: Corpus of Social Touch.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Towards an Interactive Leisure Activity for People with PIMD.
Proceedings of the Computers Helping People with Special Needs, 2014

Dyadic Interaction Detection from Pose and Flow.
Proceedings of the Human Behavior Understanding - 5th International Workshop, 2014

Steering Gameplay Behavior in the Interactive Tag Playground.
Proceedings of the Ambient Intelligence, European Conference, 2014

2013
Socially Aware Interactive Playgrounds.
IEEE Pervasive Comput., 2013

Perceptual evaluation of backchannel strategies for artificial listeners.
Auton. Agents Multi Agent Syst., 2013

Hang in There: A Novel Body-Centric Interactive Playground.
Proceedings of the Innovative and Creative Developments in Multimodal Interaction Systems, 2013

"You're It!": Role Identification Using Pairwise Interactions in Tag Games.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2013

2012
Facing scalability: Naming faces in an online social network.
Pattern Recognit., 2012

Online Behavior Evaluation with the Switching Wizard of Oz.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

An Annotation Scheme for Social Interaction in Digital Playgrounds.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Backchannels: Quantity, Type and Timing Matters.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

A Multimodal Analysis of Vocal and Visual Backchannels in Spontaneous Dialogs.
Proceedings of the 12th Annual Conference of the International Speech Communication Association, 2011

HCIAmI'11 - Preface.
Proceedings of the Workshop Proceedings of the 7th International Conference on Intelligent Environments, 2011

Scalable face labeling in online social networks.
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011

Facial and bodily expressions for control and adaptation of games (ECAG'11).
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011

2010
Example-Based Human Pose Recovery under Predicted Partial Occlusions.
Proceedings of the Interactive Collaborative Information Systems, 2010

Differences in head orientation behavior for speakers and listeners: An experiment in a virtual environment.
ACM Trans. Appl. Percept., 2010

A survey on vision-based human action recognition.
Image Vis. Comput., 2010

Backchannel Strategies for Artificial Listeners.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

A rule-based backchannel prediction model using pitch and pause information.
Proceedings of the 11th Annual Conference of the International Speech Communication Association, 2010

Towards affective state modeling in narrative and conversational settings.
Proceedings of the 11th Annual Conference of the International Speech Communication Association, 2010

Common Spatial Patterns for Real-Time Classification of Human Actions.
Proceedings of the Machine Learning for Human Motion Analysis - Theory and Practice., 2010

2009
Discriminative vision-based recovery and recognition of human motion.
PhD thesis, 2009

2008
Decision-Level Fusion for Audio-Visual Laughter Detection.
Proceedings of the Machine Learning for Multimodal Interaction, 5th International Workshop, 2008

Discriminative human action recognition using pairwise CSP classifiers.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Meeting behavior detection in smart environments: Nonverbal cues that help to obtain natural interaction.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Facial and bodily expressions for control and adaptation of games (ECAG'08).
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Body-Part Templates for Recovery of 2D Human Poses under Occlusion.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

2007
Vision-based human motion analysis: An overview.
Comput. Vis. Image Underst., 2007

Virtual meeting rooms: from observation to simulation.
AI Soc., 2007

Evaluating the Future of HCI: Challenges for the Evaluation of Emerging Applications.
Proceedings of the Artifical Intelligence for Human Computing, 2007

Person or Puppet? The Role of Stimulus Realism in Attributing Emotion to Static Body Postures.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Towards Bi-directional Dancing Interaction.
Proceedings of the Entertainment Computing, 2006

Comparison of Silhouette Shape Descriptors for Example-based Human Pose Recovery.
Proceedings of the Seventh IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2006), 2006

Virtual rap dancer: invitation to dance.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Towards real-time Body Pose Estimation for Presenters in Meeting Environments.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005


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