Ronald Meyer

According to our database1, Ronald Meyer authored at least 11 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Increasing Agility: A Tangible XR for Rapid Prototype Development, Design Exploration and Usability Assessment.
Proceedings of the Advances in Manufacturing, Production Management and Process Control, 2021

2020
Let's Get in Touch Again: Tangible AI and Tangible XR for a More Tangible, Balanced Human Systems Integration.
Proceedings of the Intelligent Human Systems Integration 2020, 2020

Towards a Truly Cooperative Guidance and Control: Generic Architecture for Intuitive Human-Machine Cooperation.
Proceedings of the Advances in Human Aspects of Transportation, 2020

2019
Making HSI More Intelligent: Human Systems Exploration Versus Experiment for the Integration of Humans and Artificial Cognitive Systems.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

2018
Gesture-Based Vehicle Control in Partially and Highly Automated Driving for Impaired and Non-impaired Vehicle Operators: A Pilot Study.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

2016
Object Manipulation by Virtual Menu Interaction Using Free-Hand Input in a Desktop Virtual Reality Maritime Situation Display.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2014
Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

2013
A digital game to support voice treatment for parkinson's disease.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Motion-Based Games for Parkinson's Disease Patients.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010


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