Roman Rädle

Orcid: 0000-0002-0168-186X

According to our database1, Roman Rädle authored at least 40 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
SAM 2: Segment Anything in Images and Videos.
CoRR, 2024

2020
Exploring the Benefits and Barriers of Using Computational Notebooks for Collaborative Programming Assignments.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Vistrates: A Component Model for Ubiquitous Analytics.
IEEE Trans. Vis. Comput. Graph., 2019

Hybrid Meetings in the Modern Workplace: Stories of Success and Failure.
Proceedings of the Collaboration Technologies and Social Computing, 2019

Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Remediating a Design Tool: Implications of Digitizing Sticky Notes.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Codestrate Packages: An Alternative to "One-Size-Fits-All" Software.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Designing UbiComp Experiences for Spatial Navigation and Cross-Device Interactions.
PhD thesis, 2017

Codestrates: Literate Computing with Webstrates.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Gestaltung und Analyse geräteübergreifender Interaktion.
Proceedings of the Ausgezeichnete Informatikdissertationen 2017, 2017

Is Two Enough?: ! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Remote Collaboration With Mixed Reality Displays: How Shared Virtual Landmarks Facilitate Spatial Referencing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Office Social: Presentation Interactivity for Nearby Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Common Ground and Individual Accountability in Literature Selection of Groups: Three Different Group Learning Techniques.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Connichiwa: A Framework for Cross-Device Web Applications.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Employing Blended Interaction to Blend the Qualities of Digital and Physical Books / Anwendung von Blended Interaction zur Vermischung der Eigenschaften digitaler und physischer Bücher.
i-com, 2014

Collaborative data analysis with smart tangible devices.
Proceedings of the Visualization and Data Analysis 2014, 2014

Demonstrating HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Employing Blended Interaction to Blend the Qualities of Digital and Physical Books.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Bigger is not always better: display size, performance, and task load during peephole map navigation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Integrative workplace: studying the effect of digital desks on users' working practices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
TwisterSearch: A Distributed User Interface for Collaborative Web Search.
Proceedings of the Distributed User Interfaces: Usability and Collaboration, 2013

Proxemics in Human-Computer Interaction (Dagstuhl Seminar 13452).
Dagstuhl Reports, 2013

The effect of egocentric body movements on users' navigation performance and spatial memory in zoomable user interfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

ITS 2013 workshop on visual adaptation of interfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Design and evaluation of proxemics-aware environments to support navigation in large information spaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Encouraging collaboration in hybrid therapy games for autistic children.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Blended shelf: reality-based presentation and exploration of library collections.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
TwisterSearch: Supporting Social Search with Tabletop and Mobile Displays.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

eBook meets tabletop: using collaborative visualization for search and serendipity in on-line book repositories.
Proceedings of the Fifth ACM Workshop on Research Advances in Large Digital Book Repositories and Complementary Media, 2012

2010
Interactive design of multimodal user interfaces.
J. Multimodal User Interfaces, 2010

2009
Squidy: a zoomable design environment for natural user interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009


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