Roman Durikovic

Orcid: 0000-0002-4246-663X

Affiliations:
  • Comenius University in Bratislava, Department of Computer Science


According to our database1, Roman Durikovic authored at least 54 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Validation of Unsupervised Anomaly Detection from Historical Satellite Positional Data.
Proceedings of the 28th International Conference Information Visualisation, 2024

2022
Advanced Algorithms for Segmentation of Space Debris Astronomical Images.
Proceedings of the 26th International Conference Information Visualisation, 2022

2020
Further processing of the Slovak space debris observations: light curves.
Proceedings of the 24th International Conference on Information Visualisation, 2020

2019
Selected Modules from the Slovak Image Processing Pipeline for Space Debris and Near Earth Objects Observations and Research.
Proceedings of the 23rd International Conference on Information Visualisation, 2019

2018
HDR Image Processing from Embedded Cell Phone Camera.
Int. J. Netw. Comput., 2018

Fire Simulation in 3D Computer Animation with Turbulence Dynamics including Fire Separation and Profile Modeling.
Int. J. Netw. Comput., 2018

A Mass Spring Model for String Simulation with Stress-Strain Handling.
Proceedings of the Sixth International Symposium on Computing and Networking, 2018

Optical-inertial Synchronization of MoCap Suit with Single Camera Setup for Reliable Position Tracking.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Real-Time Watercolor Simulation with Fluid Vorticity Within Brush Stroke.
Proceedings of the 21st International Conference Information Visualisation, 2017

HDR Image Acquisition Using Integrated Mobile Device Camera.
Proceedings of the Fifth International Symposium on Computing and Networking, 2017

Complex Dynamics, Evolution, Separation, Profile Modeling of Fire in 3D for Computer Animation.
Proceedings of the Fifth International Symposium on Computing and Networking, 2017

2016
An interaction-aware, perceptual model for non-linear elastic objects.
ACM Trans. Graph., 2016

Foreword to the Special Section on the Spring Conference on Computer Graphics 2016 (SCCG 2016).
Comput. Graph., 2016

GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction.
Comput. Graph., 2016

Fast parallel computation of shape diameter function.
Proceedings of the 32nd Spring Conference on Computer Graphics, 2016

2015
Foreword to the Special Section on the Spring Conference on Computer Graphics 2015 (SCCG'2015).
Comput. Graph., 2015

Particle-based shallow water simulation for irregular and sparse simulation domains.
Comput. Graph., 2015

Physically inspired stretching for skinning animation of non-rigid bodies.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

Shallow water simulation based on SPH with irregular simulation domains.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

2013
Parallelization of Mesh Contraction and Fairing using OpenCL.
Proceedings of the Spring Conference on Computer Graphics, 2013

2012
Skeleton texture mapping.
Proceedings of the Spring Conference on Computer Graphics, 2012

Automated Usability Measurement of Arbitrary Desktop Application with Eyetracking.
Proceedings of the 16th International Conference on Information Visualisation, 2012

2011
Terrain Models for Mass Movement Erosion.
Proceedings of the Theory and Practice of Computer Graphics, 2011

SPH with small scale details and improved surface reconstruction.
Proceedings of the Spring Conference on Computer Graphics, 2011

2010
Skeleton extraction from a mesh for easy skinning animation.
Proceedings of the International Conference on Humans and Computers, 2010

Multi-touch display using combination of FTIR and HD LCD.
Proceedings of the International Conference on Humans and Computers, 2010

2008
Heterogeneous Modeling of Biological Organs and Organ Growth.
Proceedings of the Heterogeneous Objects Modelling and Applications, 2008

Quality metrics for WEB page content representation in audio space.
Proceedings of the Spring Conference on Computer Graphics, 2008

2007
Design of Modular Rendering Pipeline.
Proceedings of the Seventh International Conference on Computer and Information Technology (CIT 2007), 2007

2006
Preserving the Volume of Fluid Using Multi-phase Flow Approach.
Proceedings of the 10th International Conference on Information Visualisation, 2006

GPU Rendering of the Thin Film on Paints with Full Spectrum.
Proceedings of the 10th International Conference on Information Visualisation, 2006

2005
Temporally Coherent Irradiance Caching for High Quality Animation Rendering.
Comput. Graph. Forum, 2005

Spectrum-based rendering using programmable graphics hardware.
Proceedings of the Spring Conference on Computer Graphics, 2005

2004
Reverse engineering approach to appearance-based design of metallic and pearlescent paints.
Vis. Comput., 2004

Growth Simulation of Digestive System Using Function Representation and Skeleton Dynamics.
Int. J. Shape Model., 2004

Capturing optical properties of paint polymerization.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Human Hand Model based on Rigid Body Dynamics.
Proceedings of the 8th International Conference on Information Visualisation, 2004

2003
Simulation of sparkling and depth effect in paints.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Real-time Visualization of Japanese Artcraft.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Implicit Surfaces for Dynamic Growth of Digestive System.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Rendering of Japanese Artcraft.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Visualization of Large-scale Atomic Interactions During the Melting and Crystallization Process.
VLSI Design, 2001

Editorial.
Comput. Animat. Virtual Worlds, 2001

Growth animation of human organs.
Comput. Animat. Virtual Worlds, 2001

Animation of Soap Bubble Dynamics, Cluster Formation and Collision.
Comput. Graph. Forum, 2001

Growth Simulation of Human Embryo Brain.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

1999
Modeling Material Behavior: Molecular Dynamics Simulation and Visualization.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999

Molecular Dynamics Simulation and Visualization.
Proceedings of the International Conference on Information Visualisation, 1999

1998
Animation of Biological Organ Growth Based on L-systems.
Comput. Graph. Forum, 1998

1997
Reconstructing a 3-D structure with multiple deformable solid primitives.
Comput. Graph., 1997

Visual modeling of stomach growth on the basis of L-systems.
Proceedings of 1997 International Conference on Shape Modeling and Applications, 1997

Shape-based calculation and visualisation of general cross-sections through biological data.
Proceedings of the First International Conference on Information Visualisation, 1997

1995
Dynamic contour: a texture approach and contour operations.
Vis. Comput., 1995

1994
Adaptive Contour Model Using Texture Feature Vectors.
Proceedings of IAPR Workshop on Machine Vision Applications, 1994


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