Rolf Nordahl
Orcid: 0000-0002-9550-3529
According to our database1,
Rolf Nordahl
authored at least 69 papers
between 2004 and 2023.
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Bibliography
2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023
2021
HearMeVirtual Reality: Using Virtual Reality to Facilitate Empathy Between Hearing Impaired Children and Their Parents.
Frontiers Virtual Real., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Virtual Womb: Experiencing Human Sensory Development From a Fetal Point-of-View in Virtual Reality.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Comput. Educ., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
2018
Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions.
IEEE Computer Graphics and Applications, 2018
Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Considerations on the use of virtual and augmented reality technologies in music education.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Sound design in virtual reality concert experiences using a wave field synthesis approach.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 3DTV Conference: The True Vision, 2017
2016
The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses.
PsychNology J., 2016
Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions.
Comput. Music. J., 2016
Missing the point: an exploration of how to guide users' attention during cinematic virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
2015
PsychNology J., 2015
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015
The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015
The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion.
IEEE Trans. Vis. Comput. Graph., 2014
The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion.
Proceedings of the 2014 IEEE Virtual Reality, 2014
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.
Proceedings of the Motion in Games, 2013
Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation.
Presence Teleoperators Virtual Environ., 2012
IxD&A, 2012
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2011
A multimodal architecture for simulating natural interactive walking in virtual environments.
PsychNology J., 2011
2010
Distraction as a measure of presence: using visual and tactile adjustable distraction as a measure to determine immersive presence of content in mediated environments.
Virtual Real., 2010
Evaluating Environmental Sounds from a Presence Perspective for Virtual Reality Applications.
EURASIP J. Audio Speech Music. Process., 2010
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Sound synthesis and evaluation of interactive footsteps for virtual reality applications.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010
2009
Int. J. Hum. Comput. Stud., 2009
2008
IxD&A, 2008
2005
Proceedings of the 2005 International Computer Music Conference, 2005
2004
Proceedings of the 2004 International Computer Music Conference, 2004