Rolf Nordahl

Orcid: 0000-0002-9550-3529

According to our database1, Rolf Nordahl authored at least 69 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Pain Distraction for Children Through VR- or Audio-haptic Soundscapes in Situ.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023

2021
HearMeVirtual Reality: Using Virtual Reality to Facilitate Empathy Between Hearing Impaired Children and Their Parents.
Frontiers Virtual Real., 2021

Experiencing Presence in a Virtual Reality Music Video.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Virtual Womb: Experiencing Human Sensory Development From a Fetal Point-of-View in Virtual Reality.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Mobile virtual reality for musical genre learning in primary education.
Comput. Educ., 2019

No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Frames to Zones: Applying Mise-en-Scène Techniques in Cinematic Virtual Reality.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

2018
Natural Walking in Virtual Reality: A Review.
Comput. Entertain., 2018

Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions.
IEEE Computer Graphics and Applications, 2018

Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Considerations on the use of virtual and augmented reality technologies in music education.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

Sound design in virtual reality concert experiences using a wave field synthesis approach.
Proceedings of the 2017 IEEE Virtual Reality, 2017

The effect of geometric realism on presence in a virtual reality game.
Proceedings of the 2017 IEEE Virtual Reality, 2017

An exploration of input conditions for virtual teleportation.
Proceedings of the 2017 IEEE Virtual Reality, 2017

A preliminary study of users' experiences of meditation in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Visual realism and presence in a virtual reality game.
Proceedings of the 3DTV Conference: The True Vision, 2017

2016
The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses.
PsychNology J., 2016

Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions.
Comput. Music. J., 2016

Missing the point: an exploration of how to guide users' attention during cinematic virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Estimation of detection thresholds for audiovisual rotation gains.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Evaluating two alternative walking in place interfaces for virtual reality gaming.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Effects of vibrotactile stimulation during virtual sandboarding.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Walking in Place Through Virtual Worlds.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Virtual reality musical instruments: Guidelines for multisensory interaction design.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
Comparisons of Two Commercial and Two Low-cost Interfaces for Virtual Skiing.
PsychNology J., 2015

Sonic interaction in virtual environments.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015

The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Spatial Sound and Multimodal Interaction in Immersive Environments.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

The digital Intonarumori.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion.
IEEE Trans. Vis. Comput. Graph., 2014

The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion.
Proceedings of the 2014 IEEE Virtual Reality, 2014

A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Estimation of detection thresholds for acoustic based redirected walking techniques.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Unintended positional drift and its potential solutions.
Proceedings of the 2013 IEEE Virtual Reality, 2013

The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.
Proceedings of the Motion in Games, 2013

Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation.
Presence Teleoperators Virtual Environ., 2012

The balance between generalists and specialists in the Medialogy education.
IxD&A, 2012

Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Haptically Induced Illusory Self-motion and the Influence of Context of Motion.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism.
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012

Poster: The Fwobble: Continuous audio-haptic feedback for balance control.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2011

A multimodal architecture for simulating natural interactive walking in virtual environments.
PsychNology J., 2011

2010
Distraction as a measure of presence: using visual and tactile adjustable distraction as a measure to determine immersive presence of content in mediated environments.
Virtual Real., 2010

Evaluating Environmental Sounds from a Presence Perspective for Virtual Reality Applications.
EURASIP J. Audio Speech Music. Process., 2010

Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Sound synthesis and evaluation of interactive footsteps for virtual reality applications.
Proceedings of the IEEE Virtual Reality Conference, 2010

Audio-haptic physically-based simulation of walking on different grounds.
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010

Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

Conflicting Audio-haptic Feedback in Physically Based Simulation of Walking Sounds.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

2009
Sound design and perception in walking interactions.
Int. J. Hum. Comput. Stud., 2009

2008
Using problem based learning to support transdisciplinarity in an HCI education.
IxD&A, 2008

2005
Medialogy at Aalborg University Copenhagen.
Proceedings of the 2005 International Computer Music Conference, 2005

2004
Medialogy: a bridge between technology and creativity based on the Aalborg model.
Proceedings of the 2004 International Computer Music Conference, 2004


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