Roland Klemke
Orcid: 0000-0002-9268-3229Affiliations:
- TU Köln, Germany
- Open Universiteit, Heerlen, Limburg, The Netherlands
According to our database1,
Roland Klemke
authored at least 79 papers
between 1999 and 2024.
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Bibliography
2024
Educ. Inf. Technol., September, 2024
Br. J. Educ. Technol., July, 2024
Shaping and evaluating a system for affective computing in online higher education using a participatory design and the system usability scale.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Augmented Reality and Affective Computing for Nonverbal Interaction Support of the Visually Impaired.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
Implementing Cloud-Based Feedback to Facilitate Scalable Psychomotor Skills Acquisition.
Proceedings of the Third International Workshop on Multimodal Immersive Learning Systems (MILeS 2023) At the Eighteenth European Conference on Technology Enhanced Learning (EC-TEL 2023), 2023
Evaluating an immersive learning toolkit for training psychomotor skills in the fields of human-robot interaction and dance.
Proceedings of the Third International Workshop on Multimodal Immersive Learning Systems (MILeS 2023) At the Eighteenth European Conference on Technology Enhanced Learning (EC-TEL 2023), 2023
Proceedings of the Responsive and Sustainable Educational Futures, 2023
2022
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
IMPECT-Sports: Using an Immersive Learning System to Facilitate the Psychomotor Skills Acquisition Process.
Proceedings of the Second International Workshop on Multimodal Immersive Learning Systems (MILeS 2022) At the Seventeenth European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022
Prerequisite Knowledge of Learning Environments in Human-Robot Collaboration for dyadic teams.
Proceedings of the Second International Workshop on Multimodal Immersive Learning Systems (MILeS 2022) At the Seventeenth European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022
Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collection.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, 2022
2021
Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks.
Sensors, 2021
Sense the classroom: AI-supported synchronous online education for a resilient new normal.
Proceedings of the Doctoral Consortium of the Sixteenth European Conference on Technology Enhanced Learning co-located with the Sixteenth European Conference on Technology Enhanced Learning (EC-TEL 2021), 2021
Immersive training environments for psychomotor skills development: A student driven prototype development approach.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021
Proceedings of the Doctoral Consortium of the Sixteenth European Conference on Technology Enhanced Learning co-located with the Sixteenth European Conference on Technology Enhanced Learning (EC-TEL 2021), 2021
Examining the impact of data augmentation for psychomotor skills training in human-robot interaction.
Proceedings of the Doctoral Consortium of the Sixteenth European Conference on Technology Enhanced Learning co-located with the Sixteenth European Conference on Technology Enhanced Learning (EC-TEL 2021), 2021
2020
Int. J. Serious Games, 2020
2019
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer.
Sensors, 2019
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review.
Informatics, 2019
May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform.
Int. J. Serious Games, 2019
Architecture and Design Patterns for Distributed, Scalable Augmented Reality and Wearable Technology Systems.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
Proceedings of the 9th International Conference on Learning Analytics & Knowledge, 2019
Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
2018
From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development.
J. Univers. Comput. Sci., 2018
J. Univers. Comput. Sci., 2018
2017
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the Data Driven Approaches in Digital Education, 2017
Proceedings of the Data Driven Approaches in Digital Education, 2017
2016
Int. J. Game Based Learn., 2016
2015
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour.
Comput. Educ., 2015
Attuning a mobile simulation game for school children using a design-based research approach.
Comput. Educ., 2015
Proceedings of the Mobile Learning Voyage - From Small Ripples to Massive Open Waters, 2015
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness.
Proceedings of the Learning and Collaboration Technologies, 2015
Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
2014
The impact of coupled games on the learning experience of learners at-risk: An empirical study.
Pervasive Mob. Comput., 2014
Exploring support mechanisms for learners at-risk through a coupled game environment.
Int. J. Learn. Technol., 2014
In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning.
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
Proceedings of BIIML 2014 Symposium, Bristol, United Kingdom, March 6-7, 2014., 2014
2013
A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information.
Int. J. Mob. Blended Learn., 2013
J. Educ. Technol. Soc., 2013
Proceedings of the Human Factors in Computing and Informatics, 2013
Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour.
Proceedings of the Scaling up Learning for Sustained Impact, 2013
Exploring LogiAssist - The Mobile Learning and Assistance Platform for Truck Drivers.
Proceedings of the Scaling up Learning for Sustained Impact, 2013
Proceedings of the Scaling up Learning for Sustained Impact, 2013
2012
J. Univers. Comput. Sci., 2012
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
2011
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011
Proceedings of the Towards Ubiquitous Learning, 2011
Proceedings of the Computer Science Education Research Conference, 2011
2010
Br. J. Educ. Technol., 2010
Open educational resources: Conversations in cyberspace - Edited by Susan D'Antoni & Catriona Savage.
Br. J. Educ. Technol., 2010
2009
Interoperability Issues for Formal Authoring Processes, Community Efforts, and the Creation of Mashup PLE.
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009
2006
u-Annotate: An Application for User-Driven Freeform Digital Ink Annotation of E-Learning Content.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2002
Context Modelling for Information Retrieval - Requirements and Approaches.
Proceedings of the IADIS International Conference WWW/Internet 2002, 2002
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002
2001
ALE- Adaptive Learning Environment.
Proceedings of WebNet 2001, 2001
Broker's Lounge - An Environment for Multi-Dimensional User-Adaptive Knowledge Management.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001
Proceedings of the Modeling and Using Context, 2001
2000
Context Framework - an Open Approach to Enhance Organisational Memory Systems with Context Modelling Techniques.
Proceedings of the PAKM 2000, 2000
1999
Proceedings of the Modeling and Using Context, 1999