Roland Blach

According to our database1, Roland Blach authored at least 26 papers between 1997 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2017
Competitive and sustainable manufacturing by means of ultra-efficient factories in urban surroundings.
Int. J. Prod. Res., 2017

2015
Assistenz- und Wissensdienste für den Shopfloor.
Proceedings of DeLFI Workshops 2015 co-located with 13th e-Learning Conference of the German Computer Society (DeLFI 2015), 2015

2013
An Integration Framework for Motion and Visually Impaired Virtual Humans in Interactive Immersive Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

2012
Optimization of a multiview system based on pulsed LED-LCD projectors.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Crosstalk and brightness in projection-based multiview systems.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

2011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments.
ACM Trans. Graph., 2011

2010
Towards user centred design (UCD) in architecture based on immersive virtual environments.
Comput. Ind., 2010

2009
SEARIS: software engineering and architectures for realtime interactive systems.
Proceedings of the Companion to the 24th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2009

Challenges for User Centered Smart Environments.
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
Future scenarios of mixed reality: the INTUITION roadmap scenarios.
Vis. Comput., 2008

Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

2007
Towards Networked and Structured VR ERA: Intuition Network of Excellence and Future Research Challenges.
MMI Interakt., 2007

VRfx - A User Friendly Tool for the Creation of Photorealistic Virtual Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Towards a Physical Based Interaction-Model for Information Visualization.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2006
iSith - Intersection-based Spatial Interaction for Two Hands.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

"two - 4 - six" - A Handheld Device for 3D-Presentations.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Spacing the Boundary: An Exploration of Perforated Virtual Spaces.
PsychNology J., 2005

Implementing Multi-Viewer Stereo Displays.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

2003
Sensing Surfaces - Bringing the Desktop into Virtual Environments.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2001
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

1998
A highly flexible virtual reality system.
Future Gener. Comput. Syst., 1998

CAVE: Ein High-End-Konzept der autovisullen räumlichen Mensch-Rechner-Interaktion.
Proceedings of the Informatik '98, 1998

A Flexible Prototyping Tool for 3D Real-Time User-Interaction.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998

1997
Toward Next Generation Virtual Reality Systems.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997

Experiences with User Interactions in a CAVE<sup>TM</sup>-Like Projection Environment.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997


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