Roland Blach
According to our database1,
Roland Blach
authored at least 26 papers
between 1997 and 2017.
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Bibliography
2017
Competitive and sustainable manufacturing by means of ultra-efficient factories in urban surroundings.
Int. J. Prod. Res., 2017
2015
Proceedings of DeLFI Workshops 2015 co-located with 13th e-Learning Conference of the German Computer Society (DeLFI 2015), 2015
2013
An Integration Framework for Motion and Visually Impaired Virtual Humans in Interactive Immersive Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
2012
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
2011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments.
ACM Trans. Graph., 2011
2010
Towards user centred design (UCD) in architecture based on immersive virtual environments.
Comput. Ind., 2010
2009
Proceedings of the Companion to the 24th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2009
Proceedings of the Human-Computer Interaction. Ambient, 2009
2008
Vis. Comput., 2008
Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
2007
Towards Networked and Structured VR ERA: Intuition Network of Excellence and Future Research Challenges.
MMI Interakt., 2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
PsychNology J., 2005
Implementing Multi-Viewer Stereo Displays.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005
2003
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
2001
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001
2000
Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000
1998
Proceedings of the Informatik '98, 1998
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998
1997
Proceedings of the International Conference on Multimedia Computing and Systems, 1997
Experiences with User Interactions in a CAVE<sup>TM</sup>-Like Projection Environment.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997