Roger Crawfis

Orcid: 0000-0002-5667-2741

According to our database1, Roger Crawfis authored at least 66 papers between 1990 and 2024.

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Bibliography

2024
A Framework to Even-Out Racetrack Bias.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

2020
Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution.
Telematics Informatics, 2020

2019
Design-centric maze generation.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
Intelligent Maze Generation Based on Topological Constraints.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

2016
Data Analytics Framework for A Game-based Rehabilitation System.
Proceedings of the 6th International Conference on Digital Health Conference, 2016

2015
Gameplay-driven terrain generation in Scorched Earth.
Proceedings of the Computer Games: AI, 2015

3D Hospital: Design and implement quest-based game framework for transitional training.
Proceedings of the Computer Games: AI, 2015

Applying formal picture languages to procedural content generation.
Proceedings of the Computer Games: AI, 2015

The quest for the perfect perfect-maze.
Proceedings of the Computer Games: AI, 2015

2014
On Perception of Semi-Transparent Streamlines for Three-Dimensional Flow Visualization.
Comput. Graph. Forum, 2014

Development of Recovery Rapids - A game for cost effective stroke therapy.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Group tactics utilizing suppression and shelter.
Proceedings of the Computer Games: AI, 2014

2013
Optimal cover placement against static enemy positions.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Effective texture models for three dimensional flow visualization.
Proceedings of the Spring Conference on Computer Graphics, 2012

Procedural textures using tilings with Perlin Noise.
Proceedings of the 17th International Conference on Computer Games, 2012

2011
View point evaluation and streamline filtering for flow visualization.
Proceedings of the IEEE Pacific Visualization Symposium, 2011

2010
Distributed visualization framework architecture.
Proceedings of the Visualization and Data Analysis, 2010

Distance based illumination as a navigational aid.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Indirect Shader Domain Rendering.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

Distance Field Illumination: A Rendering Method to Aid in Navigation of Virtual Environments.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

Prismfields: A Framework for Interactive Modeling of Three Dimensional Caves.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

2009
Explicit Generation of 3D Models of Solution Caves for Virtual Environments.
Proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, 2009

2008
Layers for Effective Volume Rendering.
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008

2005
Time-Varying Interval Volumes.
Proceedings of the 4th Eurographics / IEEE VGTC International Workshop on Volume Graphics, 2005

iSBVR: Isosurface-aided Hardware Acceleration Techniques for Slice-Based Volume Rendering.
Proceedings of the 4th Eurographics / IEEE VGTC International Workshop on Volume Graphics, 2005

Light propagation for mixed polygonal and volumetric data.
Proceedings of the Computer Graphics International 2005, 2005

A new 3D display using a dynamically reconfigurable display matrix surface.
Proceedings of the Computer Graphics International 2005, 2005

Volume Rendering Using Splatting.
Proceedings of the Visualization Handbook., 2005

2004
Isosurface Construction in Any Dimension Using Convex Hulls.
IEEE Trans. Vis. Comput. Graph., 2004

Volume Interval Segmentation and Rendering.
Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics, 2004

Rendering Implicit Flow Volumes.
Proceedings of the 15th IEEE Visualization Conference, 2004

Fast dynamic flow volume rendering using textured splats on modern graphics hardware.
Proceedings of the Visualization and Data Analysis 2004, 2004

2003
Shadows and Soft Shadows with Participating Media Using Splatting.
IEEE Trans. Vis. Comput. Graph., 2003

Efficient Splatting Using Modern Graphics Hardware.
J. Graphics, GPU, & Game Tools, 2003

Do I Really See a Bone?
Proceedings of the 14th IEEE Visualization Conference, 2003

A tile-based 3D frame using a reconfigurable display matrix.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

A Panoramic Walkthrough System with Occlusion Culling.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

High quality splatting and volume synthesis.
Proceedings of the Data Visualization: The State of the Art, 2003

2002
Volumetric Shadows Using Splatting.
Proceedings of the 13th IEEE Visualization Conference, 2002

View-dependent approach to MIP for very large data.
Proceedings of the Visualization and Data Analysis 2002, 2002

Rail-Track Viewer - An Image-Based Virtual Walkthrough System.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
A Complete Distance Field Representation.
Proceedings of the 12th IEEE Visualization Conference, 2001

2000
A practical evaluation of popular volume rendering algorithms.
Proceedings of the Proceeding of the 2000 Volume Visualization and Graphics Symposium, 2000

FastSplats: optimized splatting on rectilinear grids.
Proceedings of the 11th IEEE Visualization Conference, 2000

Isosurfacing in higher dimensions.
Proceedings of the 11th IEEE Visualization Conference, 2000

Fast Volume Rendering and Animation of Amorphous Phenomena.
Proceedings of the Volume Graphics, 2000

1999
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels.
IEEE Trans. Vis. Comput. Graph., 1999

Splatting Without the Blur.
Proceedings of the 10th IEEE Visualization Conference, 1999

1998
Splatting Errors and Antialiasing.
IEEE Trans. Vis. Comput. Graph., 1998

Edge Preservation in Volume Rendering Using Splatting.
Proceedings of the Proceeding of the 1998 IEEE Symposium on Volume Visualization, 1998

Eliminating popping artifacts in sheet buffer-based splatting.
Proceedings of the 9th IEEE Visualization Conference, 1998

1997
An anti-aliasing technique for splatting.
Proceedings of the 8th IEEE Visualization Conference, 1997

Terascale visualization: approaches, pitfalls and issues (panel).
Proceedings of the 8th IEEE Visualization Conference, 1997

Efficient subdivision of finite-element datasets into consistent tetrahedra.
Proceedings of the 8th IEEE Visualization Conference, 1997

1996
Real-time Slicing of Data Space.
Proceedings of the 7th IEEE Visualization Conference, 1996

1994
Vector field visualization.
IEEE Computer Graphics and Applications, 1994

Visualizing 3D Velocity Fields Near Contour Surfaces.
Proceedings of the 5th IEEE Visualization Conference, 1994

1993
Visualization for climate modeling.
IEEE Computer Graphics and Applications, 1993

Flow Volumes for Interactive Vector Field Visualization.
Proceedings of the 4th IEEE Visualization Conference, 1993

Texture Splats for 3D Scalar and Field Visualization.
Proceedings of the 4th IEEE Visualization Conference, 1993

Volume rendering of 3D scalar and vector fields at LLNL.
Proceedings of the Proceedings Supercomputing '93, 1993

1992
Direct volume visualization of three-dimensional vector fields.
Proceedings of the 1992 Workshop on Volume Visualization, 1992

Visualizing Wind Velocities by Advecting Cloud Textures.
Proceedings of the 3rd IEEE Visualization Conference, 1992

1991
A Scientific Visualization Synthesizer.
Proceedings of the 2nd IEEE Visualization Conference, 1991

1990
Area and volume coherence for efficient visualization of 3D scalar functions.
Proceedings of the 1990 Workshop on Volume Visualization, 1990


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