Roger Altizer
Orcid: 0000-0003-1048-1912Affiliations:
- University of Utah, Salt Lake City, UT, USA (PhD 2012)
According to our database1,
Roger Altizer
authored at least 21 papers
between 2009 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on orcid.org
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Bibliography
2023
The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices.
Proceedings of the Interactive Storytelling, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
2020
Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Experience is not Required: Designing a Sailing Experience for Individuals with Tetraplegia.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Choreografish: Co-designing a Choreography-based Therapeutic Virtual Reality System with Youth Who Have Autism Spectrum Advantages.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Developm.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Doodle Health: A Crowdsourcing Game for the Co-design and Testing of Pictographs to Reduce Disparities in Healthcare Communication.
Proceedings of the AMIA 2017, 2017
2016
2015
Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014
2013
The intersection of video games and patient empowerment: case study of a real world application.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
2009
Entertainment arts and engineering(or how to fast track a new interdisciplinary program).
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009