Rodrigo Canaan

Orcid: 0000-0003-1389-1140

According to our database1, Rodrigo Canaan authored at least 22 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Coralai: Intrinsic Evolution of Embodied Neural Cellular Automata Ecosystems.
CoRR, 2024

2023
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi.
IEEE Trans. Games, June, 2023

EINCASM: Emergent Intelligence in Neural Cellular Automaton Slime Molds.
CoRR, 2023

2022
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
The AI Settlement Generation Challenge in Minecraft: First Year Report.
CoRR, 2021

Game Mechanic Alignment Theory and Discovery.
CoRR, 2021

Game Mechanic Alignment Theory.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
The AI Settlement Generation Challenge in Minecraft.
Künstliche Intell., 2020

Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi.
CoRR, 2020

Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners.
CoRR, 2020

Word Autobots: Using Transformers for Word Association in the Game Codenames.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Generative Design in Minecraft: Chronicle Challenge.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Leveling the playing field: fairness in AI versus human game benchmarks.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Evolving the Hearthstone Meta.
Proceedings of the IEEE Conference on Games, 2019

Diverse Agents for Ad-Hoc Cooperation in Hanabi.
Proceedings of the IEEE Conference on Games, 2019

2018
Generative design in minecraft (GDMC): settlement generation competition.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Accelerating Empowerment Computation with UCT Tree Search.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Evolving Agents for the Hanabi 2018 CIG Competition.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Towards Game-based Metrics for Computational Co-Creativity.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Games as Co-Creative Cooperative Systems.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2013
Energy footprint framework: A pathway toward smart grid sustainability.
IEEE Commun. Mag., 2013


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