Rock Leung

According to our database1, Rock Leung authored at least 23 papers between 2007 and 2021.

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Bibliography

2021
Accountability-Aware Design of Voice User Interfaces for Home Appliances.
Proceedings of the 47th Graphics Interface Conference, 2021

Technology Adoption and Learning Preferences for Older Adults: : Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
Supporting Older Adults in the Use of Smart Devices for Personal Health Management.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Help Kiosk: An Augmented Display System to Assist Older Adults to Learn How to Use Smart Phones.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2016
A Goal-Oriented Approach for Designing Collaboration Processes.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

2015
The effect of a collaborative game on group work.
Proceedings of 25th Annual International Conference on Computer Science and Software Engineering, 2015

2014
Hidden in plain sight: low-literacy adults in a developed country overcoming social and educational challenges through mobile learning support tools.
Pers. Ubiquitous Comput., 2014

Gamification of collaborative idea generation and convergence.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
GPLOM: The Generalized Plot Matrix for Visualizing Multidimensional Multivariate Data.
IEEE Trans. Vis. Comput. Graph., 2013

Supporting Awareness through Collaborative Brushing and Linking of Tabular Data.
IEEE Trans. Vis. Comput. Graph., 2013

Cooperative Games and Their Effect on Group Collaboration.
Proceedings of the Design Science at the Intersection of Physical and Virtual Design, 2013

2012
How Older Adults Learn to Use Mobile Devices: Survey and Field Investigations.
ACM Trans. Access. Comput., 2012

Tale of two studies: challenges in field research with low-literacy adult learners in a developed country.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Age-related differences in the initial usability of mobile device icons.
Behav. Inf. Technol., 2011

"Showing off" your mobile device: adult literacy learning in the classroom and beyond.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

2010
Multi-Layered Interfaces to Improve Older Adults' Initial Learnability of Mobile Applications.
ACM Trans. Access. Comput., 2010

ALEX<sup>©</sup>: a mobile adult literacy experiential learning application.
Int. J. Mob. Learn. Organisation, 2010

ALEX: mobile language assistant for low-literacy adults.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

2009
Improving the learnability of mobile device applications for older adults.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Involving domain experts in assistive technology research.
Univers. Access Inf. Soc., 2008

Lessons learned: game design for large public displays.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Designing for bystanders: reflections on building a public digital forum.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Evaluation of haptically augmented touchscreen gui elements under cognitive load.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007


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