Robin Horst

Orcid: 0000-0003-1881-8743

According to our database1, Robin Horst authored at least 37 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Back to reality: transition techniques from short HMD-based virtual experiences to the physical world.
Multim. Tools Appl., May, 2024

Virtual reality content creation based on self-contained components in the e-learning domain: Re-using pattern-based vr content in different authoring toolkits.
Multim. Tools Appl., May, 2024

Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

DraftComPromise - On Draft Composition Recommendations in League of Legends.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
E-Sports Player Performance Metrics for Predicting the Outcome of League of Legends Matches Considering Player Roles.
SN Comput. Sci., May, 2023

Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

2022
Pattern-Based Augmented Reality Authoring Using Different Degrees of Immersion: A Learning Nugget Approach.
Frontiers Virtual Real., 2022

Authoring With Virtual Reality Nuggets - Lessons Learned.
Frontiers Virtual Real., 2022

Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practice.
Graph. Vis. Comput., 2022

Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs.
Proceedings of the 2022 6th International Conference on Education and E-Learning, 2022

Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Towards the Gamification of VR Authoring Environments.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

MOBA Coach: Exploring and Analyzing Multiplayer Online Battle Arena Data.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

A Nugget-Based Concept for Creating Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Sensory Extension of a Tangible Object for Physical User Interactions in Augmented Reality.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Bite-Sized Virtual Reality Learning Applications: A Pattern-Based Immersive Authoring Environment.
J. Univers. Comput. Sci., 2020

The Shared View Paradigm in Asymmetric Virtual Reality Setups.
i-com, 2020

A Tangible Object for General Purposes in Mobile Augmented Reality Applications.
Proceedings of the 50. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2020 - Back to the Future, Karlsruhe, Germany, 28. September, 2020

Presenters in Virtual Reality in Slideshow Presentations.
Proceedings of the 50. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2020 - Back to the Future, Karlsruhe, Germany, 28. September, 2020

Integration of Game Engine Based Mobile Augmented Reality Into a Learning Management System for Online Continuing Medical Education.
Proceedings of the 50. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2020 - Back to the Future, Karlsruhe, Germany, 28. September, 2020

Gamification Mechanics for Playful Virtual Reality Authoring.
Proceedings of the Italian Chapter Conference 2020, 2020

2019
Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information.
Proceedings of the Computer Graphics & Visual Computing, 2019

Mining Virtual Reality Nuggets: A Pattern-Based Approach for Creating Virtual Reality Content Based on Microlearning Methodology.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

FunPlogs - A Serious Puzzle Mini-game for Learning Fundamental Programming Principles Using Visual Scripting.
Proceedings of the Advances in Visual Computing, 2019

A 360 ^\circ Video Virtual Reality Room Demonstration.
Proceedings of the Advances in Visual Computing, 2019

Highlighting Techniques for 360° Video Virtual Reality and Their Immersive Authoring.
Proceedings of the Advances in Visual Computing, 2019

Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual Environments.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Opportunities for Virtual and Mixed Reality Knowledge Demonstration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

To Paint in Tongues - Interactive, Artistic and Mobile Information Visualization for Social Media Texts - Creativity Enhancement by Painting with Tweets on a Smart Tablet.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
artVIS: an interactive visualization for painting collections.
Proceedings of the 10th International Symposium on Visual Information Communication and Interaction, 2017


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