Robert Xiao

Orcid: 0000-0003-4306-8825

According to our database1, Robert Xiao authored at least 49 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Streamlining Image Editing with Layered Diffusion Brushes.
CoRR, 2024

VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Lies, Deceit, and Hallucinations: Player Perception and Expectations Regarding Trust and Deception in Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
SurfShare: Lightweight Spatially Consistent Physical Surface and Virtual Replica Sharing with Head-mounted Mixed-Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023

Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression.
IEEE Trans. Vis. Comput. Graph., November, 2023

Diffusion Brush: A Latent Diffusion Model-based Editing Tool for AI-generated Images.
CoRR, 2023

AutoDepthNet: High Frame Rate Depth Map Reconstruction using Commodity Depth and RGB Cameras.
CoRR, 2023

GestureCanvas: A Programming by Demonstration System for Prototyping Compound Freehand Interaction in VR.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Drifting Off in Paradise: Why People Sleep in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Reducing the Latency of Touch Tracking on Ad-hoc Surfaces.
Proc. ACM Hum. Comput. Interact., 2022

Learned Acoustic Reconstruction Using Synthetic Aperture Focusing.
Proceedings of the IEEE International Conference on Acoustics, 2022

The Reward for Luck: Understanding the Effect of Random Reward Mechanisms in Video Games on Player Experience.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

How Should I Respond to "Good Morning?": Understanding Choice in Narrative-Rich Games.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
PAIR: Phone as an Augmented Immersive Reality Controller.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

FoldMold: Automating Papercraft for Fast DIY Casting of Scalable Curved Shapes.
Proceedings of the 47th Graphics Interface Conference, 2021

2020
VibroComm: Using Commodity Gyroscopes for Vibroacoustic Data Reception.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
LightAnchors: Appropriating Point Lights for Spatially-Anchored Augmented Reality Interfaces.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

SIGCHI Outstanding Dissertation Award: On-World Computing.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
On-World Computing: Enabling Interaction on Everyday Surfaces.
PhD thesis, 2018

MRTouch: Adding Touch Input to Head-Mounted Mixed Reality.
IEEE Trans. Vis. Comput. Graph., 2018

LumiWatch: On-Arm Projected Graphics and Touch Input.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Supporting Responsive Cohabitation Between Virtual Interfaces and Physical Objects on Everyday Surfaces.
Proc. ACM Hum. Comput. Interact., 2017

Deus EM Machina: On-Touch Contextual Functionality for Smart IoT Appliances.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Advancing Hand Gesture Recognition with High Resolution Electrical Impedance Tomography.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

ViBand: High-Fidelity Bio-Acoustic Sensing Using Commodity Smartwatch Accelerometers.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

CapCam: Enabling Rapid, Ad-Hoc, Position-Tracked Interactions Between Devices.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

DIRECT: Making Touch Tracking on Ordinary Surfaces Practical with Hybrid Depth-Infrared Sensing.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
EM-Sense: Touch Recognition of Uninstrumented, Electrical and Electromechanical Objects.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Estimating 3D Finger Angle on Commodity Touchscreens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

CapAuth: Identifying and Differentiating User Handprints on Commodity Capacitive Touchscreens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Gaze+Gesture: Expressive, Precise and Targeted Free-Space Interactions.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Skin buttons: cheap, small, low-powered and clickable fixed-icon laser projectors.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Toffee: enabling ad hoc, around-device interaction with acoustic time-of-arrival correlation.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Expanding the input expressivity of smartwatches with mechanical pan, twist, tilt and click.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Probabilistic palm rejection using spatiotemporal touch features and iterative classification.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Lumitrack: low cost, high precision, high speed tracking with projected <i>m</i>-sequences.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

HomeProxy: a physical proxy for video messaging in the home.
Proceedings of the Computer Supported Cooperative Work, 2013

WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

HomeProxy: exploring a physical proxy for video communication in the home.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Analysis and comparison of target assistance techniques for relative ray-cast pointing.
Int. J. Hum. Comput. Stud., 2012

Acoustic barcodes: passive, durable and inexpensive notched identification tags.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

2011
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments.
Proceedings of the Graphics Interface 2011 Conference, 2011

Effects of view, input device, and track width on video game driving.
Proceedings of the Graphics Interface 2011 Conference, 2011

Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011


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