Robert Walter

According to our database1, Robert Walter authored at least 18 papers between 2008 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Interruption and pausing of public display games.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Influence of Display Transparency on Background Awareness and Task Performance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
GelTouch: Localized Tactile Feedback Through Thin, Programmable Gel.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Analyzing visual attention during whole body interaction with public displays.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Whole Body Interaction with Public Displays.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Tracs: transparency-control for see-through displays.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Cuenesics: using mid-air gestures to select items on interactive public displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

MyPosition: sparking civic discourse by a public interactive poll visualization.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
StrikeAPose: revealing mid-air gestures on public displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Calliope-d: An Authoring Environment for Interactive Dialog.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

2nd Workshop on Game Development and Model-Driven Software Development.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Looking glass: a field study on noticing interactivity of a shop window.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Chained displays: configurations of public displays can be used to influence actor-, audience-, and passer-by behavior.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
1st Workshop on Game Development and Model-Driven Software Development.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Comparing Free Hand Menu Techniques for Distant Displays Using Linear, Marking and Finger-Count Menus.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

How to integrate domain-specific languages into the game development process.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
ABC-Sprints: adapting Scrum to academic game development courses.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2008
INFOAREA - an Open Multi-Purpose Information System for the Mobile Age.
J. Mobile Multimedia, 2008


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