Robert W. Sumner

Orcid: 0000-0002-1909-8082

Affiliations:
  • ETH Zurich, Switzerland


According to our database1, Robert W. Sumner authored at least 101 papers between 1998 and 2024.

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Bibliography

2024
Search3D: Hierarchical Open-Vocabulary 3D Segmentation.
CoRR, 2024

RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards.
CoRR, 2024

Trajectory Augmentation for Robust Neural Locomotion Controllers.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

Designing for Embodied Sense-making of Mathematics: Perspectives on Directed and Spontaneous Bodily Actions.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Grounding Graph Theory in Embodied Concreteness with Virtual Reality.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Pose and Skeleton-aware Neural IK for Pose and Motion Editing.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

OpenMask3D: Open-Vocabulary 3D Instance Segmentation.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Runtime Motion Adaptation for Precise Character Locomotion.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

3D Segmentation of Humans in Point Clouds with Synthetic Data.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Three Perspectives on Embodied Learning in Virtual Reality: Opportunities for Interaction Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Hitchhiker's Guide to Fused Twins: A Review of Access to Digital Twins In Situ in Smart Cities.
Remote. Sens., 2022

Dense Indoor Sensor Networks: Towards passively sensing human presence with LoRaWAN.
Pervasive Mob. Comput., 2022

Experiments as Code: A Concept for Reproducible, Auditable, Debuggable, Reusable, & Scalable Experiments.
CoRR, 2022

Grasping Derivatives: Teaching Mathematics through Embodied Interactions using Tablets and Virtual Reality.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Real-Time Capture of Holistic Tangible Interactions.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications, 2021

Artifact: The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021

Fused Twins: A Cognitive Approach to Augmented Reality Media Architecture.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021

Mathematics Input for Educational Applications in Virtual Reality.
Proceedings of the ICAT-EGVE 2021, 2021

2020
DigiGlo: Exploring the Palm as an Input and Display Mechanism through Digital Gloves.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Leveraging Efficient Planning and Lightweight Agent Definition: A Novel Path Towards Emergent Narrative.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

Towards automatic drawing animation using physics-based evolution.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Interacting with a Fully Simulated Self-Balancing Bipedal Character in Augmented and Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Tangent-space optimization for interactive animation control.
ACM Trans. Graph., 2019

Parameterized Animated Activities.
Proceedings of the Motion, Interaction and Games, 2019

A Creative Game Design and Programming App.
Proceedings of the Motion, Interaction and Games, 2019

2018
Emergence of complex institutions in a large population of self-governing communities.
CoRR, 2018

HairControl: A Tracking Solution for Directable Hair Simulation.
Comput. Graph. Forum, 2018

AR costumes: automatically augmenting watertight costumes from a single RGB image.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Multi-reality games: an experience across the entire reality-virtuality continuum.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization.
Proceedings of the Computer Graphics & Visual Computing, 2018

PuppetPhone: puppeteering virtual characters using a smartphone.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

PICA: Proactive Intelligent Conversational Agent for Interactive Narratives.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Can you moderate an unreadable message? 'Blind' content moderation via human computation.
Hum. Comput., 2017

Computational narrative.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Authoring motion cycles.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Example-based brushes for coherent stylized renderings.
Proceedings of the 15th International Symposium on Non-Photorealistic Animation and Rendering, 2017

Improved Mobile Robot Programming Performance through Real-time Program Assessment.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Story Version Control and Graphical Visualization for Collaborative Story Authoring.
Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), 2017

2016
Programmable Animation Texturing using Motion Stamps.
Comput. Graph. Forum, 2016

Flow Curves: an Intuitive Interface for Coherent Scene Deformation.
Comput. Graph. Forum, 2016

Precision: precomputing environment semantics for contact-rich character animation.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

CANVAS: computer-assisted narrative animation synthesis.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

An event-centric approach to authoring stories in crowds.
Proceedings of the 9th International Conference on Motion in Games, 2016

Evaluating Accessible Graphical Interfaces for Building Story Worlds.
Proceedings of the Interactive Storytelling, 2016

2015
Live Texturing of Augmented Reality Characters from Colored Drawings.
IEEE Trans. Vis. Comput. Graph., 2015

Design and fabrication of flexible rod meshes.
ACM Trans. Graph., 2015

Evaluation of Control Interfaces for Desktop Virtual Environments.
Presence Teleoperators Virtual Environ., 2015

The influence of visual salience on video consumption behavior: A survival analysis approach.
Proceedings of the ACM Web Science Conference, 2015

Augmented creativity: bridging the real and virtual worlds to enhance creative play.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Computer-assisted authoring of interactive narratives.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Hierarchical planning and control for complex motor tasks.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Sketch abstractions for character posing.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Fin textures for real-time painterly aesthetics.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Enhancing Robot Programming with Visual Feedback and Augmented Reality.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015

HeapCraft: Understanding and Improving Player Collaboration in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Statistical Analysis of Player Behavior in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Unfolding the 8-bit era.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Towards an Accessible Interface for Story World Building.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

HeapCraft: Quantifying and Predicting Collaboration in Minecraft.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Subspace clothing simulation using adaptive bases.
ACM Trans. Graph., 2014

Facial performance enhancement using dynamic shape space analysis.
ACM Trans. Graph., 2014

Hierarchical motion brushes for animation instancing.
Proceedings of the 12th International Symposium on Non-Photorealistic Animation and Rendering, 2014

Influence of animated reality mixing techniques on user experience.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Topology-driven vectorization of clean line drawings.
ACM Trans. Graph., 2013

Computational design of mechanical characters.
ACM Trans. Graph., 2013

Authoring and animating painterly characters.
ACM Trans. Graph., 2013

Towards a living earth simulator
CoRR, 2013

Differential blending for expressive sketch-based posing.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Efficient simulation of secondary motion in rig-space.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Rig-space physics.
ACM Trans. Graph., 2012

Deformable objects alive!
ACM Trans. Graph., 2012

Coupled 3D reconstruction of sparse facial hair and skin.
ACM Trans. Graph., 2012

Smart Scribbles for Sketch Segmentation.
Comput. Graph. Forum, 2012

Iterative Image Warping.
Comput. Graph. Forum, 2012

Efficient Simulation of Example-Based Materials.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Fast and Stable Color Balancing for Images and Augmented Reality.
Proceedings of the 2012 Second International Conference on 3D Imaging, 2012

2011
OverCoat: an implicit canvas for 3D painting.
ACM Trans. Graph., 2011

High-quality passive facial performance capture using anchor frames.
ACM Trans. Graph., 2011

Mixed-order compositing for 3D paintings.
ACM Trans. Graph., 2011

Temporal noise control for sketchy animation.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Light factorization for mixed-frequency shadows in augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Programmable motion effects.
ACM Trans. Graph., 2010

High-quality single-shot capture of facial geometry.
ACM Trans. Graph., 2010

BetweenIT: An Interactive Tool for Tight Inbetweening.
Comput. Graph. Forum, 2010

Visibility Transition Planning for Dynamic Camera Control.
Proceedings of the Motion in Games - Third International Conference, 2010

2008
Automatic generation of tourist maps.
ACM Trans. Graph., 2008

Global Correspondence Optimization for Non-Rigid Registration of Depth Scans.
Comput. Graph. Forum, 2008

Curvature-Domain Shape Processing.
Comput. Graph. Forum, 2008

The ETH game programming laboratory: a capstone for computer science and visual computing.
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008

2007
Embedded deformation for shape manipulation.
ACM Trans. Graph., 2007

2006
Inverse kinematics for reduced deformable models.
ACM Trans. Graph., 2006

2005
Mesh modification using deformation gradients.
PhD thesis, 2005

Mesh-based inverse kinematics.
ACM Trans. Graph., 2005

2004
Deformation transfer for triangle meshes.
ACM Trans. Graph., 2004

1999
Animating Sand, Mud, and Snow.
Comput. Graph. Forum, 1999

1998
Animating Sand, Mud & Snow.
Proceedings of the Graphics Interface 1998 Conference, 1998


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