Robert W. Sumner
Orcid: 0000-0002-1909-8082Affiliations:
- ETH Zurich, Switzerland
According to our database1,
Robert W. Sumner
authored at least 101 papers
between 1998 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards.
CoRR, 2024
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Designing for Embodied Sense-making of Mathematics: Perspectives on Directed and Spontaneous Bodily Actions.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Proceedings of the Seventeenth International Conference on Tangible, 2023
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Three Perspectives on Embodied Learning in Virtual Reality: Opportunities for Interaction Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
The Hitchhiker's Guide to Fused Twins: A Review of Access to Digital Twins In Situ in Smart Cities.
Remote. Sens., 2022
Pervasive Mob. Comput., 2022
Experiments as Code: A Concept for Reproducible, Auditable, Debuggable, Reusable, & Scalable Experiments.
CoRR, 2022
Grasping Derivatives: Teaching Mathematics through Embodied Interactions using Tablets and Virtual Reality.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications, 2021
Artifact: The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021
Proceedings of the ICAT-EGVE 2021, 2021
2020
DigiGlo: Exploring the Palm as an Input and Display Mechanism through Digital Gloves.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Leveraging Efficient Planning and Lightweight Agent Definition: A Novel Path Towards Emergent Narrative.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Interacting with a Fully Simulated Self-Balancing Bipedal Character in Augmented and Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
ACM Trans. Graph., 2019
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the Motion, Interaction and Games, 2019
2018
Emergence of complex institutions in a large population of self-governing communities.
CoRR, 2018
Comput. Graph. Forum, 2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization.
Proceedings of the Computer Graphics & Visual Computing, 2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
2017
Can you moderate an unreadable message? 'Blind' content moderation via human computation.
Hum. Comput., 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017
Proceedings of the 15th International Symposium on Non-Photorealistic Animation and Rendering, 2017
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), 2017
2016
Comput. Graph. Forum, 2016
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the Interactive Storytelling, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
Presence Teleoperators Virtual Environ., 2015
The influence of visual salience on video consumption behavior: A survival analysis approach.
Proceedings of the ACM Web Science Conference, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 12th European Conference on Visual Media Production, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
ACM Trans. Graph., 2014
Proceedings of the 12th International Symposium on Non-Photorealistic Animation and Rendering, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
2013
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013
2012
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
Proceedings of the 2012 Second International Conference on 3D Imaging, 2012
2011
ACM Trans. Graph., 2011
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
2010
Proceedings of the Motion in Games - Third International Conference, 2010
2008
Comput. Graph. Forum, 2008
The ETH game programming laboratory: a capstone for computer science and visual computing.
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008
2007
2006
2005
2004
1999
1998
Animating Sand, Mud & Snow.
Proceedings of the Graphics Interface 1998 Conference, 1998