Robert W. Lindeman
Orcid: 0000-0002-0637-7701Affiliations:
- University of Canterbury, HIT Lab NZ, Christchurch, New Zealand
- Worcester Polytechnic Institute, Department of Computer Science, MA, USA (former)
According to our database1,
Robert W. Lindeman
authored at least 166 papers
between 1997 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on hitlabnz.org
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on orcid.org
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on dl.acm.org
On csauthors.net:
Bibliography
2024
Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality.
Multim. Tools Appl., July, 2024
ACM Journal on Computing and Cultural Heritage, June, 2024
Frontiers Comput. Sci., 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface.
Multimodal Technol. Interact., April, 2023
Frontiers Virtual Real., March, 2023
Immersive competence and immersive literacy: Exploring how users learn about immersive experiences.
Frontiers Virtual Real., March, 2023
Proceedings of the Everyday Virtual and Augmented Reality, 2023
Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference.
IEEE Access, 2023
Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game.
Proceedings of the HCI in Games, 2023
2022
Ātea Presence - Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting.
IEEE Technol. Soc. Mag., 2022
Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks.
Frontiers Virtual Real., 2022
First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces.
Frontiers Virtual Real., 2022
Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality.
Frontiers Virtual Real., 2022
Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
2021
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision.
Vis. Comput., 2021
IEEE Trans. Vis. Comput. Graph., 2021
Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences.
IEEE Trans. Vis. Comput. Graph., 2021
On the Use of Multi-sensory Cues in Symmetric and Asymmetric Shared Collaborative Virtual Spaces.
Proc. ACM Hum. Comput. Interact., 2021
Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction.
Frontiers Virtual Real., 2021
Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction.
Frontiers Virtual Real., 2021
Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills.
Frontiers Virtual Real., 2021
Perspective: Does Realism Improve Presence in VR? Suggesting a Model and Metric for VR Experience Evaluation.
Frontiers Virtual Real., 2021
Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
2020
Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking.
Sensors, 2020
Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
On the use of "Active Breaks" to perform Eye Exercises for more Comfortable VR Experiences.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Exploring Spatial Scale Perception in Immersive Virtual Reality for Risk Assessment in Interior Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Frontiers Robotics AI, 2019
Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras.
Entertain. Comput., 2019
Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019
Proceedings of the 2019 International Conference on Image and Vision Computing New Zealand, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Less is More: Using Spatialized Auditory and Visual Cues for Target Acquisition in a Real-World Search Task.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the HCI in Games, 2019
2018
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.
Frontiers Robotics AI, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
User virtual costume visualisation in an augmented virtuality immersive cinematic environment.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
From Autonomy to Cooperative Traded Control of Humanoid Manipulation Tasks with Unreliable Communication - Applications to the Valve-turning Task of the DARPA Robotics Challenge and Lessons Learned.
J. Intell. Robotic Syst., 2016
A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016
The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016
On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Guest Editor's Introduction to the Special Section on the IEEE International Symposium on Mixed and Augmented Reality 2014.
IEEE Trans. Vis. Comput. Graph., 2015
Coordinated hybrid virtual environments: Seamless interaction contexts for effective virtual reality.
Comput. Graph., 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Object impersonation: Towards effective interaction in tablet- and HMD-based hybrid virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015
A hybrid crowd simulation framework towards modeling behavior of individual avoidance of crowds.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
Haptic ChairIO: A system to study the effect of wind and floor vibration feedback on spatial orientation in VEs.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
Toward a user-guided manipulation framework for high-DOF robots with limited communication.
Intell. Serv. Robotics, 2014
Multi-Sensory Urban Search-and-Rescue Robotics: Improving the Operator's Omni-Directional Perception.
Frontiers Robotics AI, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
From autonomy to cooperative traded control of humanoid manipulation tasks with unreliable communication: System design and lessons learned.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014
DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014
2013
Toward a user-guided manipulation framework for high-DOF robots with limited communication.
Proceedings of the 2013 IEEE Conference on Technologies for Practical Robot Applications, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
ForceExtension: Extending isotonic position-controlled multi-touch gestures with rate-controlled force sensing for 3D manipulation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Leaning-based travel interfaces revisited: frontal versus sidewise stances for flying in 3D virtual spaces.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Comparing isometric and elastic surfboard interfaces for leaning-based travel in 3D virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Poster: Comparing vibro-tactile feedback modes for collision proximity feedback in USAR virtual robot teleoperation.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
IEEE Trans. Vis. Comput. Graph., 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Silver Surfer: A system to compare isometric and elastic board interfaces for locomotion in VR.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
Enhancing robot teleoperator situation awareness and performance using vibro-tactile and graphical feedback.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation.
Vis. Comput., 2010
2009
IEEE Computer Graphics and Applications, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues.
Proceedings of the World Haptics 2009, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008
Extracting camera-control requirements and camera movement generation in a 3D virtual environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Hear-Through and Mic-Through Augmented Reality: Using Bone Conduction to Display Spatialized Audio.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Proceedings of the Artificial Intelligence in Education, 2007
2006
Virtual Real., 2006
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006
Controlling the Perceived Vibrational Frequency and Amplitude of a Voice-Coil-Type Tactor.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006
2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004
HomeOS: Context-Aware Home Connectivity.
Proceedings of the International Conference on Wireless Networks, 2004
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004
A New Instrumented Approach For Translating American Sign Language Into Sound And Text.
Proceedings of the Sixth IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2004), 2004
2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Effective Vibrotactile Cueing in a Visual Search Task.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003
2002
Virtual Real., 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002
2001
The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001
1999
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999
Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999
1998
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998
1997