Robert S. Allison
Orcid: 0000-0002-4485-2665
According to our database1,
Robert S. Allison
authored at least 82 papers
between 1996 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Effects of Constant and Time-Varying Display Lag on DVP and Cybersickness When Making Head-Movements in Virtual Reality.
Int. J. Hum. Comput. Interact., December, 2024
Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness.
Virtual Real., March, 2024
Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the 4th IEEE International Conference on Human-Machine Systems, 2024
2023
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality.
Virtual Real., June, 2023
Manipulation of Motion Parallax Gain Distorts Perceived Distance and Object Depth in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
The Subjective Quality of Stereoscopic 3D Video Following Display Stream Compression.
Proceedings of the 25th IEEE International Workshop on Multimedia Signal Processing, 2023
Using Augmented Reality to Assess the Role of Intuitive Physics in the Water-Level Task.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023
Proceedings of the IEEE Canadian Conference on Electrical and Computer Engineering, 2023
2022
The impacts of lens and stereo camera separation on perceived slant in Virtual Reality head-mounted displays.
IEEE Trans. Vis. Comput. Graph., 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Trans. Broadcast., 2021
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021
2020
Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments.
Virtual Real., 2020
Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments.
Virtual Real., 2020
Contributions of Stereopsis and Aviation Experience to Simulated Rotary Wing Altitude Estimation.
Hum. Factors, 2020
Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose.
Frontiers Virtual Real., 2020
Motion matters: Comparing naturalness of interaction with two locomotion interfaces using decision-making tasks in virtual reality.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020
Subjective Assessment of Stereoscopic Image Quality: The Impact of Visually Lossless Compression.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the Human Vision and Electronic Imaging 2020, 2020
Effect of a Constant Camera Rotation on the Visibility of Transsaccadic Camera Shifts.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020
2019
Displays, 2019
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
Perspectives on the definition of visually lossless quality for mobile and large format displays.
J. Electronic Imaging, 2018
The Effects of Visual and Control Latency on Piloting a Quadcopter Using a Head-Mounted Display.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
Comput. Hum. Behav., 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Real-time head gesture recognition on head-mounted displays using cascaded hidden Markov models.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017
Industry and business perspectives on the distinctions between visually lossless and lossy video quality: Mobile and large format displays.
Proceedings of the Human Vision and Electronic Imaging 2017, Burlingame, CA, USA, 29 January 2017, 2017
Proceedings of the Stereoscopic Displays and Applications XXVIII, Burlingame, CA, USA, January 29, 2017
Proceedings of the Stereoscopic Displays and Applications XXVIII, Burlingame, CA, USA, January 29, 2017
2016
Sensors, 2016
Int. J. Hum. Comput. Stud., 2016
Proceedings of the Understanding Human Activities Through 3D Sensors, 2016
Proceedings of the International Conference on 3D Imaging, 2016
2015
ACM Trans. Appl. Percept., 2015
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015
Proceedings of the Stereoscopic Displays and Applications XXVI, 2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
2014
ACM Trans. Appl. Percept., 2014
Proceedings of the Eye Tracking Research and Applications, 2014
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014
2013
Detection and Discrimination of Motion-Defined Form: Implications for the Use of Night Vision Devices.
IEEE Trans. Hum. Mach. Syst., 2013
ACM Trans. Appl. Percept., 2013
Biologically-inspired heuristics for human-like walking trajectories toward targets and around obstacles.
Displays, 2013
Proceedings of the International Conference on 3D Imaging, 2013
Proceedings of the International Conference on 3D Imaging, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
J. Electronic Imaging, 2012
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012
3D display size matters: Compensating for the perceptual effects of S3D display scaling.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012
2011
The Effect of Crosstalk on the Perceived Depth From Disparity and Monocular Occlusions.
IEEE Trans. Broadcast., 2011
ACM Trans. Appl. Percept., 2011
Proceedings of the International Conference on 3D Imaging, 2011
2010
Contingency evaluation of gaze-contingent displays for real-time visual field simulations.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010
Proceedings of the Canadian Conference on Computer and Robot Vision, 2010
2008
Proceedings of the Eye Tracking Research & Application Symposium, 2008
2007
Proceedings of the IEEE Virtual Reality Conference, 2007
2006
Presence Teleoperators Virtual Environ., 2006
2004
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback.
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004
Proceedings of the 1st Canadian Conference on Computer and Robot Vision (CRV 2004) 17-19 May 2004, 2004
2003
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Egocentric Direction and the Visual Guidance of Robot Locomotion Background, Theory and Implementation.
Proceedings of the Biologically Motivated Computer Vision Second International Workshop, 2002
2001
Proceedings of the Virtual Reality 2001 Conference, 2001
2000
Proceedings of the Virtual Reality 2000 Conference, 2000
1996
IEEE Trans. Biomed. Eng., 1996