Robert Michael Young
Affiliations:- North Carolina State University, Raleigh, NC, USA
According to our database1,
Robert Michael Young
authored at least 138 papers
between 1992 and 2024.
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Bibliography
2024
Proceedings of the Thirty-Fourth International Conference on Automated Planning and Scheduling, 2024
2023
MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
RPGPref: A Planning Heuristic That Uses Playstyle Preferences to Model Player Action and Choice.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Proceedings of the Interactive Storytelling, 2019
Proceedings of the Interactive Storytelling, 2019
A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot.
Proceedings of the Interactive Storytelling, 2019
Proceedings of the Interactive Storytelling, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
2018
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment.
IEEE Trans. Comput. Intell. AI Games, 2016
Proceedings of the INLG 2016, 2016
A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation.
Proceedings of the Interactive Storytelling, 2016
Proceedings of the 7th Workshop on Computational Models of Narrative, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
IEEE Trans. Comput. Intell. AI Games, 2015
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2015
Proceedings of the 6th Workshop on Computational Models of Narrative, 2015
Proceedings of the 6th Workshop on Computational Models of Narrative, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015
2014
IEEE Trans. Comput. Intell. AI Games, 2014
IEEE Trans. Comput. Intell. AI Games, 2014
IEEE Trans. Comput. Intell. AI Games, 2014
Lit. Linguistic Comput., 2014
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014
Adapting IRIS, a Non-Interactive Narrative Generation System, to an Interactive Text Adventure Game.
Proceedings of the Twenty-Seventh International Florida Artificial Intelligence Research Society Conference, 2014
IC-CRIME snapshots: training crime scene photographers using procedural content generation in games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013
CB-POCL: A Choice-Based Algorithm for Character Personality in Planning-based Narrative Generation.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013
Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation.
Proceedings of the Intelligent Narrative Technologies VI, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
2012
Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative.
Proceedings of the Intelligent Narrative Technologies IV, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Intelligent Narrative Technologies IV, 2011
The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System.
Proceedings of the Intelligent Narrative Technologies IV, 2011
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
2010
IEEE Trans. Learn. Technol., 2010
IEEE Trans. Comput. Intell. AI Games, 2010
Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems, 2010
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Computational Models of Narrative, 2010
2009
IEEE Trans. Comput. Intell. AI Games, 2009
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension.
Proceedings of the Interactive Storytelling, 2009
Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters.
Proceedings of the Interactive Storytelling, 2009
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Evaluation of intelligent camera control systems based on cognitive models of comprehension.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the Computational Creativity: An Interdisciplinary Approach, 12.07., 2009
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Affective Computing and Intelligent Interaction, 2009
Proceedings of the Intelligent Narrative Technologies II, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the Interactive Storytelling, 2008
A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach.
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Computational Creativity in Narrative Generation: Utility and Novelty Based on Models of Story Comprehension.
Proceedings of the Creative Intelligent Systems, 2008
2006
Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space.
New Gener. Comput., 2006
IEEE Computer Graphics and Applications, 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
Proceedings of the Distributed Plan and Schedule Management, 2006
2005
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Providing intelligent help across applications in dynamic user and environment contexts.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005
A Discourse Planning Approach to Cinematic Camera Control for Narratives in Virtual Environments.
Proceedings of the Proceedings, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the Practical Handbook of Internet Computing., 2004
An architecture for integrating plan-based behavior generation with interactive game environments.
J. Game Dev., 2004
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
Proceedings of the Nineteenth National Conference on Artificial Intelligence, 2004
2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
Towards an architecture for intelligent control of narrative in interactive virtual worlds .
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003
Managing interaction between users and agents in a multi-agent storytelling environment.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003
2001
Proceedings of the Cognitive Technology: Instruments of Mind, 4th International Conference, 2001
1999
Artif. Intell., 1999
Cooperative Plan Identification: Constructing Concise and Effective Plan Descriptions.
Proceedings of the Sixteenth National Conference on Artificial Intelligence and Eleventh Conference on Innovative Applications of Artificial Intelligence, 1999
1996
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996
1994
Proceedings of the Seventh International Workshop on Natural Language Generation, 1994
Proceedings of the Second International Conference on Artificial Intelligence Planning Systems, 1994
1992
Evaluating the Behaviour of the BAe 146 Hydraulic System Using the Doris System.
Proceedings of the 10th European Conference on Artificial Intelligence, 1992