Robert Konrad
Affiliations:- Stanford University, CA, USA
- TU Darmstadt, Germany (former)
According to our database1,
Robert Konrad
authored at least 29 papers
between 2008 and 2024.
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Bibliography
2024
GazeGPT: Augmenting Human Capabilities using Gaze-contingent Contextual AI for Smart Eyewear.
CoRR, 2024
Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
2020
ACM Trans. Graph., 2020
2019
Int. J. Virtual Real., 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol.
Proceedings of the Entertainment Computing and Serious Games, 2019
2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
2017
Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness.
Proceedings of the Serious Games - Third Joint International Conference, 2017
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson's Disease and Cognitive Impairment.
Proceedings of the Mensch und Computer 2017, 2017
2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Computerized Assessment of the Skills of Impaired and Elderly Workers: A Tool Survey and Comparative Study.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016
Novel Optical Configurations for Virtual Reality: Evaluating User Preference and Performance with Focus-tunable and Monovision Near-eye Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
2012
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences.
Int. J. Comput. Sci. Sport, 2012
Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
2008
StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories.
Proceedings of the Interactive Storytelling, 2008