Robert Konrad

Affiliations:
  • Stanford University, CA, USA
  • TU Darmstadt, Germany (former)


According to our database1, Robert Konrad authored at least 29 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
GazeGPT: Augmenting Human Capabilities using Gaze-contingent Contextual AI for Smart Eyewear.
CoRR, 2024

Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

2023
A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

2020
Gaze-Contingent Ocular Parallax Rendering for Virtual Reality.
ACM Trans. Graph., 2020

2019
Real-time body tracking in virtual reality using a Vive tracker.
Virtual Real., 2019

Identifying Cybersickness through Heart Rate Variability alterations.
Int. J. Virtual Real., 2019

Capture4VR: from VR photography to VR video.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Autofocals: evaluating gaze-contingent eyeglasses for presbyopes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol.
Proceedings of the Entertainment Computing and Serious Games, 2019

2018
Applications of vision science to virtual and augmented reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Autofocals: gaze-contingent eyeglasses for presbyopes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Examining Approaches for Mobility Detection Through Smartphone Sensors.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Game Design Principles in a Game Programming Framework.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Development of a Wii Balance Board Array System for Exergames.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2017
Accommodation-invariant computational near-eye displays.
ACM Trans. Graph., 2017

SpinVR: towards live-streaming 3D virtual reality video.
ACM Trans. Graph., 2017

Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Optimizing VR for all users through adaptive focus displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Conceptual Approach Towards Recursive Hardware Abstraction Layers.
Proceedings of the Serious Games - Third Joint International Conference, 2017

An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness.
Proceedings of the Serious Games - Third Joint International Conference, 2017

PDDanceCity: An Exergame for Patients with Idiopathic Parkinson's Disease and Cognitive Impairment.
Proceedings of the Mensch und Computer 2017, 2017

2016
Computational focus-tunable near-eye displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Computerized Assessment of the Skills of Impaired and Elderly Workers: A Tool Survey and Comparative Study.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Novel Optical Configurations for Virtual Reality: Evaluating User Preference and Performance with Focus-tunable and Monovision Near-eye Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
What is the vergence-accommodation conflict and how do we fix it?
XRDS, 2015

2012
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences.
Int. J. Comput. Sci. Sport, 2012

Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2008
StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories.
Proceedings of the Interactive Storytelling, 2008


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