Robert K. Atkinson
According to our database1,
Robert K. Atkinson
authored at least 37 papers
between 2002 and 2023.
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Bibliography
2023
Behav. Inf. Technol., April, 2023
2020
Comput. Educ., 2020
2017
Interact. Learn. Environ., 2017
A biometric usability evaluation of instrument cluster and infotainment systems in two hybrid cars.
Proceedings of the 2017 IEEE SmartWorld, 2017
2016
Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment.
Interact. Learn. Environ., 2016
Br. J. Educ. Technol., 2016
2015
The Impact of Ethnically Matched Animated Agents (Avatars) in the Cognitive Restructuring of Irrational Career Beliefs Held by Young Women: Diverse Findings from Four Randomized Clinical Trials.
Int. J. Cyber Behav. Psychol. Learn., 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Int. J. Game Based Learn., 2014
Proceedings of the ISWC'14, 2014
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Comput. Hum. Behav., 2013
Investigating the impact of pedagogical agent gender matching and learner choice on learning outcomes and perceptions.
Comput. Educ., 2013
Comput. Educ., 2013
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
Proceedings of the IEEE Frontiers in Education Conference, 2013
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013
2012
Int. J. Game Based Learn., 2012
V-Lab: A Mobile, Cloud-Based Virtual Laboratory Platform for Hands-On Networking Courses.
Int. J. Cyber Behav. Psychol. Learn., 2012
Supporting the Assembly Process by Leveraging Augmented Reality, Cloud Computing, and Mobile Devices.
Int. J. Cyber Behav. Psychol. Learn., 2012
Mobile Applications as Tools to Support Embodied Learning: Current Practice and Future Directions.
Int. J. Cyber Behav. Psychol. Learn., 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Development of the science technology engineering and mathematics - Active listening skills assessment (STEM-ALSA).
Proceedings of the IEEE Frontiers in Education Conference, 2012
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012
2011
Using animations and visual cueing to support learning of scientific concepts and processes.
Comput. Educ., 2011
ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework.
Proceedings of the 9th Working IEEE/IFIP Conference on Software Architecture, 2011
Proceedings of the ICALT 2011, 2011
Affective computing meets design patterns: a pattern-based model for a multimodal emotion recognition framework.
Proceedings of the 16th European Conference on Pattern Languages of Programs, 2011
2009
Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling.
Proceedings of the User Modeling, 2009
2007
Fostering multimedia learning of science: Exploring the role of an animated agent's image.
Comput. Educ., 2007
2005
Investigating the Presentation and Format of Instructional Prompts in an Electrical Circuit Analysis Computer-Based Learning Environment.
IEEE Trans. Educ., 2005
2002
Learning From Examples: Fostering Self-Explanations in Computer-Based Learning Environments.
Interact. Learn. Environ., 2002