Robert J. Teather
Orcid: 0009-0007-4572-1820Affiliations:
- Carleton University, Ottawa, Ontario, Canada
According to our database1,
Robert J. Teather
authored at least 88 papers
between 2007 and 2024.
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Bibliography
2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Investigating Presence Across Rendering Style and Ratio of Virtual to Real Content in Mixed Reality.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
2023
Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design.
Frontiers Virtual Real., March, 2023
Low-Fi VR Controller: Improved Mobile Virtual Reality Interaction via Camera-Based Tracking.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
2022
The reality of remote extended reality research: Practical case studies and taxonomy.
Frontiers Comput. Sci., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Virtual reality and augmented reality in social learning spaces: a literature review.
Virtual Real., 2021
Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments.
IEEE Trans. Vis. Comput. Graph., 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
2020
Virtual Real., 2020
A Fitts' Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality.
ACM Trans. Appl. Percept., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020
CountMarks: Multi-finger Marking Menus for Mobile Interaction with Head-Mounted Displays.
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020
Proceedings of the 46th Graphics Interface Conference 2020, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Decision and Game Theory for Security - 10th International Conference, 2019
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations.
Entertain. Comput., 2018
Proceedings of the Symposium on Spatial User Interaction, 2018
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018
2017
Entertain. Comput., 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Player performance with different input devices in virtual reality first-person shooter games.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
A Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
2015
Hum. centric Comput. Inf. Sci., 2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Effects of interior bezel size and configuration on gaming performance with large tiled displays.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the Graphics Interface 2014, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Performance of modern gaming input devices in first-person shooter target acquisition.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007