Robert Hagan

According to our database1, Robert Hagan authored at least 3 papers between 2009 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2010
GPU Assisted Real-Time Isosurface Volume Rendering using Depth Based Coherence and Variance Bricking.
Proceedings of the 2010 International Conference on Computer Graphics & Virtual Reality, 2010

Evaluating natural interaction techniques in video games.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
GPU accelerated isosurface volume rendering using depth-based coherence.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009


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