Robert C. Zeleznik

According to our database1, Robert C. Zeleznik authored at least 54 papers between 1991 and 2020.

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Bibliography

2020
Dash: A Hyper Framework.
Proceedings of the HT '20: 31st ACM Conference on Hypertext and Social Media, 2020

2018
Towards Interactive Curation & Automatic Tuning of ML Pipelines.
Proceedings of the Second Workshop on Data Management for End-To-End Machine Learning, 2018

Investigating the Effect of the Multiple Comparisons Problem in Visual Analysis.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
NuSys: Towards a Document IDE for Knowledge Work.
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017


2016
A Tablet-Based Math Tutor for Beginning Algebra.
Proceedings of the Revolutionizing Education with Digital Ink, 2016

Tableur: Handwritten Spreadsheets.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
PanoramicData: Data Analysis through Pen & Touch.
IEEE Trans. Vis. Comput. Graph., 2014

2010
Hands-on math: a page-based multi-touch and pen desktop for technical work and problem solving.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Gesture play: motivating online gesture learning with fun, positive reinforcement and physical metaphors.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

NiCE formula editor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

A research demonstration of code bubbles.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

Code bubbles: rethinking the user interface paradigm of integrated development environments.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

Code bubbles: a working set-based interface for code understanding and maintenance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
A Usability Evaluation of AlgoSketch: A Pen-Based Application for Mathematics.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

Shadow Buttons: Exposing WIMP Functionality While Preserving the Inking Surface in Sketch-Based Interfaces.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

GestureBar: improving the approachability of gesture-based interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Applications and Issues in Pen-Centric Computing.
IEEE Multim., 2008

Lineogrammer: creating diagrams by drawing.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

MathPaper: Mathematical Sketching with Fluid Support for Interactive Computation.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

AlgoSketch: Algorithm Sketching and Interactive Computation.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

An Empirical Study in Pen-Centric User Interfaces: Diagramming.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Online recognition of handwritten mathematical expressions with support for matrices.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

Evaluation of techniques for visualizing mathematical expression recognition results.
Proceedings of the Graphics Interface 2008 Conference, 2008

Tech-note: Dynamic Dragging for Input of 3D Trajectories.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Drawing on Air: Input Techniques for Controlled 3D Line Illustration.
IEEE Trans. Vis. Comput. Graph., 2007

A Practical Approach for Writer-Dependent Symbol Recognition Using a Writer-Independent Symbol Recognizer.
IEEE Trans. Pattern Anal. Mach. Intell., 2007

Guest Editors' Introduction: Sketch-Based Interaction.
IEEE Computer Graphics and Applications, 2007

SKETCH: an interface for sketching 3D scenes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Designing UI Techniques for Handwritten Mathematics.
Proceedings of the 4th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2007

2006
Fluid inking: augmenting the medium of free-form inking with gestures.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2004
MathPad<sup>2</sup>: a system for the creation and exploration of mathematical sketches.
ACM Trans. Graph., 2004

Particle Flurries: Synoptic 3D Pulsatile Flow Visualization.
IEEE Computer Graphics and Applications, 2004

2002
Pop Through Button Devices for VE Navigation and Interaction.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

2001
Pop through mouse button interactions.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

Hands-free multi-scale navigation in virtual environments.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications.
Comput. Graph. Forum, 2000

Harold: aworld made of drawings.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

1999
UniCam - 2D gestural camera controls for 3D environments.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

The design of 3D haptic widgets.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

An interface for sketching 3D curves.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
An Insidious Haptic Invasion: Adding Force Feedback to the X Desktop.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

The Music Notepad.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

1997
Seamless Interaction in Virtual Reality.
IEEE Computer Graphics and Applications, 1997

Two Pointer Input for 3D Interaction.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Image plane interaction techniques in 3D immersive environments.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

1996
Interactive real-time motion blur.
Vis. Comput., 1996

Aperture Based Selection for Immersive Virtual Environments.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

The Lego Interface Toolkit.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

1994
An Architecture for an Extensible 3D Interface Toolkit.
Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology, 1994

1993
An interactive 3D toolkit for constructing 3D widgets.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
Interactive Shadows.
Proceedings of the Fifth ACM Symposium on User Interface Software and Technology, 1992

Three-Dimensional Widgets.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

1991
An object-oriented framework for the integration of interactive animation techniques.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991


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