Robb Lindgren
Orcid: 0000-0002-5366-3196
According to our database1,
Robb Lindgren
authored at least 44 papers
between 2002 and 2024.
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Bibliography
2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases.
IEEE Trans. Learn. Technol., December, 2023
Gesture-mediated collaboration with augmented reality headsets in a problem-based astronomy task.
Int. J. Comput. Support. Collab. Learn., June, 2023
2021
Developing an In-Application Shared View Metric to Capture Collaborative Learning in a Multi-Platform Astronomy Simulation.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Examining Modalities of Embodied Interactions and the Effects on Learning From a Collaborative Science Simulation.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation.
Multimodal Technol. Interact., 2018
J. Comput. Assist. Learn., 2018
Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018
Conceptual Goals While Using a Simulation: Three Different Sources and Learning Outcomes.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Cueing Gestures in a Seasons Simulation: Outcomes of an Embodied Learning Approach to Supporting Explanations.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2017
Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems.
IEEE Trans. Prof. Commun., 2017
Using One-Shot Machine Learning to Implement Real-Time Multimodal Learning Analytics.
Proceedings of the Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop co-located with 7th International Learning Analytics and Knowledge Conference (LAK 2017), 2017
Gestural Interactions of Embodied Educational Technology Using One-Shot Machine Learning.
Proceedings of the 12th IEEE International Conference on Automatic Face & Gesture Recognition, 2017
2016
Enhancing learning and engagement through embodied interaction within a mixed reality simulation.
Comput. Educ., 2016
"Show Me" What You Mean: Learning and Design Implications of Eliciting Gesture in Student Explanations.
Proceedings of the Transforming Learning, 2016
Exploring the Relationship Between Gesture and Student Reasoning Regarding Linear and Exponential Growth.
Proceedings of the Transforming Learning, 2016
2014
Proceedings of the Handbook of Virtual Environments, 2014
Synergistic Scaffolding of Technologically-Enhanced STEM Learning in Informal Institutions.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
Enacted Misconceptions: Using Embodied Interactive Simulations to Examine Emerging Understandings of Science Concepts.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
2013
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
Promises and Perils of Using Digital Tools in Informal Science Learning Environments: Design Considerations for Learning.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
Track and feel: The effects of user-generated content on engagement and learning in video games.
Proceedings of the 18th International Conference on Computer Games: AI, 2013
Examining the effects of avatar customization and narrative on engagement and learning in video games.
Proceedings of the 18th International Conference on Computer Games: AI, 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
J. Educ. Technol. Soc., 2012
Comput. Hum. Behav., 2012
A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the 2012 IEEE International Professional Communication Conference, 2012
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
2011
Supporting children's learning with body-based metaphors in a mixed reality environment.
Proceedings of the Interaction Design and Children, 2011
2009
Organized mischief: comparing shared and private displays on a collaborative learning task.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
2008
Video Collaboratories for Research and Education: An Analysis of Collaboration Design Patterns.
IEEE Trans. Learn. Technol., 2008
2007
An interactive session using a tool to support distributed conversations around digital video.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007
2006
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006
2002
Considering technical, social & organizational contexts in systems to support teacher learning.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002