Rob van Roy

Orcid: 0000-0002-9055-6509

According to our database1, Rob van Roy authored at least 9 papers between 2014 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2019
A process for designing algorithm-based personalized gamification.
Multim. Tools Appl., 2019

Meaningful interactions lab (Mintlab).
Interactions, 2019

Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective.
Int. J. Hum. Comput. Stud., 2019

Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild.
Int. J. Hum. Comput. Stud., 2019

2018
Need-supporting gamification in education: An assessment of motivational effects over time.
Comput. Educ., 2018

Uses and Gratifications of Initiating Use of Gamified Learning Platforms.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2014
"TV no longer commands our full attention": Effects of second-screen viewing and task relevance on cognitive load and learning from news.
Comput. Hum. Behav., 2014


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