Rob Nadolski

Orcid: 0000-0002-6585-0888

According to our database1, Rob Nadolski authored at least 34 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
<i>Gamebrics</i>: Design, implementation and practical evaluation of analytical rubrics in serious game play.
J. Comput. Assist. Learn., October, 2024

2023
Pe(e)rfectly Skilled: Underpinnings of an Online Formative Assessment Method for (Inter)active and Practice-Based Complex Skills Training in Higher Education (HE).
Int. J. Mob. Blended Learn., 2023

Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2021
Video-enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?
J. Comput. Assist. Learn., 2021

Serious game in introductory psychology for professional awareness: Optimal learner control and authenticity.
Br. J. Educ. Technol., 2021

2019
Video-or text-based rubrics: What is most effective for mental model growth of complex skills within formative assessment in secondary schools?
Comput. Hum. Behav., 2019

2018
Students' and Teachers' Perceptions of the Usability and Usefulness of the First Viewbrics-Prototype: A Methodology and Online Tool to Formatively Assess Complex Generic Skills with Video-Enhanced Rubrics (VER) in Dutch Secondary Education.
Proceedings of the Technology Enhanced Assessment - 21st International Conference, 2018

2017
Communication skills training exploiting multimodal emotion recognition.
Interact. Learn. Environ., 2017

Retrospective cognitive feedback for progress monitoring in serious games.
Br. J. Educ. Technol., 2017

Efficient Software Assets for Fostering Learning in Applied Games.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

2016
Towards multimodal emotion recognition in e-learning environments.
Interact. Learn. Environ., 2016

Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning.
Int. J. Hum. Comput. Interact., 2016

Towards real-time speech emotion recognition for affective e-learning.
Educ. Inf. Technol., 2016

2014
Deploying Serious Games for Management in Higher Education: lessons learned and good practices.
EAI Endorsed Trans. Serious Games, 2014

Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning.
Int. J. Serious Games, 2014

Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities.
J. Educ. Technol. Soc., 2014

Implications of Learning Analytics for Serious Game Design.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Improved Multimodal Emotion Recognition for Better Game-Based Learning.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

FILTWAM and Voice Emotion Recognition.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
FILTWAM - A Framework for Online Affective Computing in Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2011
Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills.
Br. J. Educ. Technol., 2011

2009
Simulating Light-Weight Personalised Recommender Systems in Learning Networks: A Case for Pedagogy-Oriented and Rating-Based Hybrid Recommendation Strategies.
J. Artif. Soc. Soc. Simul., 2009

Effects of the ISIS Recommender System for Navigation Support in self-organised Learning Networks.
J. Educ. Technol. Soc., 2009

How to Set Up Simulations for Designing Light-Weight Personalised Recommender Systems.
Proceedings of the Learning Network Services for Professional Development, 2009

Individualised Navigation Services in Learning Networks.
Proceedings of the Learning Network Services for Professional Development, 2009

Evaluating the Effectiveness of Personalised Recommender Systems in Learning Networks.
Proceedings of the Learning Network Services for Professional Development, 2009

2008
Serious games for higher education: a framework for reducing design complexity.
J. Comput. Assist. Learn., 2008

Competence Description for Personal Recommendations: The Importance of Identifying the Complexity of Learning and Performance Situations.
J. Educ. Technol. Soc., 2008

2007
CopperCore service integration.
Interact. Learn. Environ., 2007

Combining social-based and information-based approaches for personalised recommendation on sequencing learning activities.
Int. J. Learn. Technol., 2007

2006
CopperCore Service Integration - Integrating IMS Learning Design and IMS Question and Test Interoperability.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Conformance Testing, the Elixer within the Chain for Learning Scenarios and Objects.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006


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