Rob Nadolski
Orcid: 0000-0002-6585-0888
According to our database1,
Rob Nadolski
authored at least 34 papers
between 2006 and 2024.
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Bibliography
2024
<i>Gamebrics</i>: Design, implementation and practical evaluation of analytical rubrics in serious game play.
J. Comput. Assist. Learn., October, 2024
2023
Pe(e)rfectly Skilled: Underpinnings of an Online Formative Assessment Method for (Inter)active and Practice-Based Complex Skills Training in Higher Education (HE).
Int. J. Mob. Blended Learn., 2023
Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills.
Proceedings of the 15th International Conference on Computer Supported Education, 2023
2021
Video-enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?
J. Comput. Assist. Learn., 2021
Serious game in introductory psychology for professional awareness: Optimal learner control and authenticity.
Br. J. Educ. Technol., 2021
2019
Video-or text-based rubrics: What is most effective for mental model growth of complex skills within formative assessment in secondary schools?
Comput. Hum. Behav., 2019
2018
Students' and Teachers' Perceptions of the Usability and Usefulness of the First Viewbrics-Prototype: A Methodology and Online Tool to Formatively Assess Complex Generic Skills with Video-Enhanced Rubrics (VER) in Dutch Secondary Education.
Proceedings of the Technology Enhanced Assessment - 21st International Conference, 2018
2017
Interact. Learn. Environ., 2017
Br. J. Educ. Technol., 2017
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017
2016
Interact. Learn. Environ., 2016
Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning.
Int. J. Hum. Comput. Interact., 2016
Educ. Inf. Technol., 2016
2014
Deploying Serious Games for Management in Higher Education: lessons learned and good practices.
EAI Endorsed Trans. Serious Games, 2014
Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning.
Int. J. Serious Games, 2014
Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities.
J. Educ. Technol. Soc., 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
2013
Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
2011
Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills.
Br. J. Educ. Technol., 2011
2009
Simulating Light-Weight Personalised Recommender Systems in Learning Networks: A Case for Pedagogy-Oriented and Rating-Based Hybrid Recommendation Strategies.
J. Artif. Soc. Soc. Simul., 2009
Effects of the ISIS Recommender System for Navigation Support in self-organised Learning Networks.
J. Educ. Technol. Soc., 2009
How to Set Up Simulations for Designing Light-Weight Personalised Recommender Systems.
Proceedings of the Learning Network Services for Professional Development, 2009
Proceedings of the Learning Network Services for Professional Development, 2009
Evaluating the Effectiveness of Personalised Recommender Systems in Learning Networks.
Proceedings of the Learning Network Services for Professional Development, 2009
2008
J. Comput. Assist. Learn., 2008
Competence Description for Personal Recommendations: The Importance of Identifying the Complexity of Learning and Performance Situations.
J. Educ. Technol. Soc., 2008
2007
Combining social-based and information-based approaches for personalised recommendation on sequencing learning activities.
Int. J. Learn. Technol., 2007
2006
CopperCore Service Integration - Integrating IMS Learning Design and IMS Question and Test Interoperability.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006