Rita Orji
Orcid: 0000-0001-6152-8034Affiliations:
- Dalhousie University, Halifax, NS, Canada
According to our database1,
Rita Orji
authored at least 210 papers
between 2012 and 2024.
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Bibliography
2024
Correction to: Emotion detection and semantic trends during COVID-19 social isolation using artificial intelligence techniques.
J. Ambient Intell. Humaniz. Comput., April, 2024
Towards understanding the mechanism through which reward and punishment motivate or demotivate behaviours.
Behav. Inf. Technol., April, 2024
Machine learning techniques for emotion detection and sentiment analysis: current state, challenges, and future directions.
Behav. Inf. Technol., January, 2024
Toward the design of persuasive systems for a healthy workplace: a real-time posture detection.
Frontiers Big Data, 2024
SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive Technology.
Proceedings of the Persuasive Technology - 19th International Conference, 2024
Investigating Gender-Specific Preferences for Persuasive Strategies in a Persuasive Game for Healthy Eating.
Proceedings of the 19th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2024, Wollongong, Australia, April 10th, 2024
Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.
Proceedings of the Persuasive Technology - 19th International Conference, 2024
DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.
Proceedings of the Persuasive Technology - 19th International Conference, 2024
Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.
Proceedings of the Persuasive Technology - 19th International Conference, 2024
Proceedings of the 19th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2024, Wollongong, Australia, April 10th, 2024
iCare: Findings from the Design and Initial Evaluation of a Mental Health App Prototype for Working-Class Women in India.
Proceedings of the Human-Computer Interaction, 2024
Persuasive Determinants of Physical Activity in Adults: Cultural Differences and the Moderating Effect of Gender and Age.
Proceedings of the Cross-Cultural Design, 2024
2023
Emotion detection and semantic trends during COVID-19 social isolation using artificial intelligence techniques.
J. Ambient Intell. Humaniz. Comput., December, 2023
Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change.
Hum. Comput. Interact., November, 2023
Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems.
Behav. Inf. Technol., October, 2023
Persuasive Strategies and Their Implementations in Mobile Interventions for Physical Activity: A Systematic Review.
Int. J. Hum. Comput. Interact., July, 2023
Games for Change - A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change.
IEEE Trans. Games, June, 2023
EEG-Based Brain-Computer Interactions in Immersive Virtual and Augmented Reality: A Systematic Review.
Proc. ACM Hum. Comput. Interact., June, 2023
Machine Learning Techniques in Adaptive and Personalized Systems for Health and Wellness.
Int. J. Hum. Comput. Interact., May, 2023
Behav. Inf. Technol., April, 2023
A panoramic view of personalization based on individual differences in persuasive and behavior change interventions.
Frontiers Artif. Intell., February, 2023
Proc. Priv. Enhancing Technol., January, 2023
Identifying adverse drug reactions from patient reviews on social media using natural language processing.
Health Informatics J., January, 2023
Weighting-Based Deep Ensemble Learning for Recognition of Interventionalists' Hand Motions During Robot-Assisted Intravascular Catheterization.
IEEE Trans. Hum. Mach. Syst., 2023
Int. J. Technol. Hum. Interact., 2023
Using Machine Learning to Establish the Concerns of Persons With HIV/AIDS During the COVID-19 Pandemic From Their Tweets.
IEEE Access, 2023
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023
Chai Wallpaper: A Mindfulness-Based Persuasive Intervention for Absent-Minded Smartphone Usage.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023
ProTaskinator: A Persuasive Mobile Application for Reducing Procrastination in University Students.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
SereneMind: Design and Evaluation of a Persuasive Mobile App for Managing Stress Among Adults.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the 17th ACM Conference on Recommender Systems, 2023
Persuasive Strategies and Emotional States: Towards Emotion-Adaptive Persuasive Technologies Design.
Proceedings of the Persuasive Technology - 18th International Conference, 2023
GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical Activity.
Proceedings of the Persuasive Technology - 18th International Conference, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the 7th International Conference on Virtual and Augmented Reality Simulations, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies.
User Model. User Adapt. Interact., 2022
User Model. User Adapt. Interact., 2022
"I Let Depression and Anxiety Drown Me...": Identifying Factors Associated With Resilience Based on Journaling Using Machine Learning and Thematic Analysis.
IEEE J. Biomed. Health Informatics, 2022
Proc. ACM Hum. Comput. Interact., 2022
COVID-19 Pandemic: Identifying Key Issues Using Social Media and Natural Language Processing.
J. Heal. Informatics Res., 2022
Extended Reality for Anxiety and Depression Therapy amidst Mental Disorders - A Systematic Review.
CoRR, 2022
The Journey: An AR Gamified Mobile Application for Promoting Physical Activity in Young Adults.
Proceedings of the UMAP '22: 30th ACM Conference on User Modeling, Adaptation and Personalization, Barcelona, Spain, July 4, 2022
Augmented and Virtual Reality-Driven Interventions for Healthy Behavior Change: A Systematic Review.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic Review.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Toward Understanding Users' Interactions with a Mental Health App: An Association Rule Mining Approach.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022
Personalizing mHealth Persuasive Interventions for Physical Activity: The Impact of Personality on the Determinants of Physical Activity.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022
Saving Life and Keeping Privacy: A Study on Mobile Apps for Suicide Prevention and Privacy Policies.
Proceedings of the Persuasive Technology - 17th International Conference, 2022
Player Matching in a Persuasive Mobile Exergame: Towards Performance-Driven Collaboration and Adaptivity.
Proceedings of the Persuasive Technology - 17th International Conference, 2022
Exploring for Possible Effect of Persuasive Strategy Implementation Choices: Towards Tailoring Persuasive Technologies.
Proceedings of the Persuasive Technology - 17th International Conference, 2022
Co-Designing with Users: Towards a Persuasive App to Promote the Adoption of Appropriate Malaria Prevention and Control Behaviors in Developing Nations.
Proceedings of the 17th International Conference on Persuasive Technology, 2022
Player Personality Traits and the Effectiveness of a Persuasive Game for Disease Awareness Among the African Population.
Proceedings of the Persuasive Technology - 17th International Conference, 2022
Smartphone Security and Privacy - A Gamified Persuasive Approach with Protection Motivation Theory.
Proceedings of the Persuasive Technology - 17th International Conference, 2022
SortOut: Persuasive Stress Management Mobile Application for Higher Education Students.
Proceedings of the Persuasive Technology - 17th International Conference, 2022
Proceedings of the 17th International Conference on Persuasive Technology, 2022
Exploring Variance in Users' Moods across Times, Seasons, and Activities: A Longitudinal Analysis.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022
TidyHome: A Persuasive App for Supporting Victims and Survivors of Domestic Violence.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022
Cocoa Companion: Deep Learning-Based Smartphone Application for Cocoa Disease Detection.
Proceedings of the 17th International Conference on Future Networks and Communications / 19th International Conference on Mobile Systems and Pervasive Computing / 12th International Conference on Sustainable Energy Information Technology (FNC/MobiSPC/SEIT 2022), 2022
Proceedings of the EICS '22: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Sophia Antipolis, France, June 21, 2022
Nutri-Smober: A Preliminary Study to Investigate the Domain Dependency of Behaviour Change Strategies in Persuasive Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Improving Mental Health Among Working-Class Indian Women: Insight From An Interview Study.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Security of Social Networks: Lessons Learned on Twitter Bot Analysis in the Literature.
Proceedings of the ARES 2022: The 17th International Conference on Availability, Reliability and Security, Vienna,Austria, August 23, 2022
2021
Persuasive Apps for Sustainable Waste Management: A Comparative Systematic Evaluation of Behavior Change Strategies and State-of-the-Art.
Frontiers Artif. Intell., 2021
Artificial Intelligence for Emotion-Semantic Trending and People Emotion Detection During COVID-19 Social Isolation.
CoRR, 2021
"I Tried to Breastfeed but...": Exploring Factors Influencing Breastfeeding Behaviours Based on Tweets Using Machine Learning and Thematic Analysis.
IEEE Access, 2021
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021
A Health Belief Model Approach to Evaluating Maternal Health Behaviors among Africans - Design Implications for Personalized Persuasive Technologies.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021
Gender and the Effectiveness of a Persuasive Game for Disease Awareness Targeted at the African Audience.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021
Persuasiveness of a Game to Promote the Adoption of COVID-19 Precautionary Measures and the Moderating Effect of Gender.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021
A Persuasive Game to Promote Awareness and Adoption of COVID-19 Precautionary Measures.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021
Culture and Health Belief Model: Exploring the Determinants of Physical Activity Among Saudi Adults and the Moderating Effects of Age and Gender.
Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, 2021
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
STD PONG 2.0: Field Evaluation of a Mobile Persuasive game for Discouraging Risky Sexual Behaviours among Africans Youths.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Age and the persuasiveness of a game to promote the adoption of COVID-19 precautionary measures.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Proceedings of the Ninth International Workshop on Behavior Change Support Systems co-located with the 16th International Conference on Persuasive Technology 2021 (Persuasive 2021), 2021
A Systematic Review of Persuasive Strategies in Mobile E-Commerce Applications and Their Implementations.
Proceedings of the Persuasive Technology - 16th International Conference, 2021
MediNER: Understanding Diabetes Management Strategies Based on Social Media Discourse.
Proceedings of the 2021 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom), New York City, NY, USA, September 30, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
PERMARUN- A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
A Deep Multimodal Network for Classification and Identification of Interventionists' Hand Motions during Cyborg Intravascular Catheterization.
Proceedings of the 17th IEEE International Conference on Automation Science and Engineering, 2021
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021
Insider Perspectives of Human-Computer Interaction for Development Research: Opportunities and Challenges.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021
Design Opportunities for Persuasive Mobile Apps to Support Maternal and Child Healthcare and Help-seeking Behaviors.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021
A Mixed Method Approach to Evaluating eCommerce Website: Towards Socially-sensitive Guidelines for Future Design.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021
Heuristic Evaluation of an African-centric Mobile Persuasive Game for Promoting Safety Measures Against COVID-19.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021
2020
Deep Sentiment Classification and Topic Discovery on Novel Coronavirus or COVID-19 Online Discussions: NLP Using LSTM Recurrent Neural Network Approach.
IEEE J. Biomed. Health Informatics, 2020
J. Bank. Financial Technol., 2020
Health Informatics J., 2020
Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic Review.
Frontiers Artif. Intell., 2020
Mobile Phone-Based Persuasive Technology for Physical Activity and Sedentary Behavior: A Systematic Review.
Frontiers Comput. Sci., 2020
Health, Psychosocial, and Social issues emanating from COVID-19 pandemic based on Social Media Comments using Natural Language Processing.
CoRR, 2020
Deep Sentiment Classification and Topic Discovery on Novel Coronavirus or COVID-19 Online Discussions: NLP Using LSTM Recurrent Neural Network Approach.
CoRR, 2020
Using Machine Learning and Thematic Analysis Methods to Evaluate Mental Health Apps Based on User Reviews.
IEEE Access, 2020
Exploring Key Issues Affecting African Mobile eCommerce Applications Using Sentiment and Thematic Analysis.
IEEE Access, 2020
Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among Adults.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence Reminders.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020
Proceedings of the Persuasive Technology. Designing for Future Change, 2020
Deconstructing Persuasive Strategies in Mental Health Apps Based on User Reviews using Natural Language Processing.
Proceedings of the Eighth International Workshop on Behavior Change Support Systems organized in conjunction with the 15th International Conference on Persuasive Technology 2020 (Persuasive 2020) hosted by the University of, 2020
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020
A Persuasive Mobile Game for Reducing Sedentary Behaviour and Promoting Physical Activity.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020
Proceedings of the Persuasive Technology. Designing for Future Change, 2020
HeartHealth: A Persuasive Mobile App for Mitigating the Risk of Ischemic Heart Disease.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020
Socially-oriented Persuasive Strategies and Sustainable Behavior Change: Implications for Designing for Environmental Sustainability.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020
Proceedings of the Persuasive Technology. Designing for Future Change, 2020
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020
Proceedings of the Eighth International Workshop on Behavior Change Support Systems organized in conjunction with the 15th International Conference on Persuasive Technology 2020 (Persuasive 2020) hosted by the University of, 2020
How Effective is Personalization in Persuasive Interventions for Reducing Sedentary Behavior and Promoting Physical Activity: A Systematic Review.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020
Player Matching for Social Exergame Retention: A Group Personality Composition Approach.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Public Perception of Mental Illness: Opportunity for Community-based Collaborative Intervention.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Motivational strategies and approaches for single and multi-player exergames: a social perspective.
PeerJ Comput. Sci., 2019
The Influence of Age, Gender, and Cognitive Ability on the Susceptibility to Persuasive Strategies.
Inf., 2019
Gender, Age and Subjective Well-Being: Towards Personalized Persuasive Health Interventions.
Inf., 2019
Int. J. Bus. Process. Integr. Manag., 2019
Socially-driven persuasive health intervention design: Competition, social comparison, and cooperation.
Health Informatics J., 2019
Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development.
Frontiers Artif. Intell., 2019
Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation.
Behav. Inf. Technol., 2019
UMAP 2019 ADAPPT (Adaptive and Personalized Persuasive Technology) Workshop Chairs' Welcome & Organization.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization, 2019
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Socially Responsive eCommerce Platforms: Design Implications for Online Marketplaces in Developing African Nation.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Developing Persuasive Mobile Games for African Rural Audiences: Challenges implementing the Persuasive Techniques.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
How Effective Are Social Influence Strategies in Persuasive Apps for Promoting Physical Activity?: A Systematic Review.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Proceedings of the 2019 IEEE World Congress on Services, 2019
Proceedings of the IEEE Frontiers in Education Conference, 2019
Detecting Factors Responsible for Diabetes Prevalence in Nigeria using Social Media and Machine Learning.
Proceedings of the 15th International Conference on Network and Service Management, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Multimodal Technol. Interact., 2018
Developing Culturally Relevant Design Guidelines for Encouraging Physical Activity: a Social Cognitive Theory Perspective.
J. Heal. Informatics Res., 2018
Int. J. Hum. Comput. Interact., 2018
Health Informatics J., 2018
Susceptibility to Persuasive Strategies: A Comparative Analysis of Nigerians vs. Canadians.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018
Personalizing Persuasive Technologies: Do Gender and Age Affect Susceptibility to Persuasive Strategies?
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018
Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD.
Proceedings of the Persuasive Technology - 13th International Conference, 2018
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018
STD PONG: A Personalized Persuasive Game for Risky Sexual Behaviour Change in Africa.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018
Proceedings of the 2018 IEEE International Congress on Internet of Things, 2018
What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018
Panel: Integrating Requirements Engineering Education into Core Engineering Disciplines.
Proceedings of the IEEE Frontiers in Education Conference, 2018
Proceedings of the IEEE Frontiers in Education Conference, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Influence of internet experience on the judgment of mobile web design: a case study of West Africa.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
Personalizing health theories in persuasive game interventions to gamer types: an African perspective.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
Persuasion in eCommerce: a comparative analysis of western and indigenous African eCommerce.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
Persuasive technology in African context: deconstructing persuasive techniques in an African online marketplace.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
XRDS, 2017
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Investigation of the Social Predictors of Competitive Behavior and the Moderating Effect of Culture.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
The Influence of Culture in the Effect of Age and Gender on Social Influence in Persuasive Technology.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Investigation of the Persuasiveness of Social Influence in Persuasive Technology and the Effect of Age and Gender.
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, 2017
Investigation of the Influence of Personality Traits on Cialdini's Persuasive Strategies.
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, 2017
Why Are Persuasive Strategies Effective? Exploring the Strengths and Weaknesses of Socially-Oriented Persuasive Strategies.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017
Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017
Exploring the Links Between Persuasion, Personality and Mobility Types in Personalized Mobility Applications.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
IxD&A, 2016
Persuasion and Culture: Individualism-Collectivism and Susceptibility to Influence Strategies.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016
Preface to the International Workshop on Personalization in Persuasive Technology: Research Challenges and Opportunities Strategies.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016
Personalized Persuasive Messaging System for Reducing Patient's Dissatisfaction With Prolonged Waiting Times.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016
More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games.
Proceedings of the Persuasive Technology - 11th International Conference, 2016
Investigating the Effect of Uniform Random Distribution of Nodes in Wireless Sensor Networks Using an Epidemic Worm Model.
Proceedings of the 2nd International Conference on Computing Research and Innovations, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
The Topicality of Agent-Based Modeling/Multi Agent Systems in Human Computer Interaction Research: An African Perspective.
Proceedings of the First African Conference on Human Computer Interaction, 2016
Persuasive Technology for Reducing Waiting and Service Cost: A Case Study of Nigeria Federal Medical Centers.
Proceedings of the First African Conference on Human Computer Interaction, 2016
2015
J. Comput. Inf. Technol., 2015
Proceedings of the Persuasive Technology - 10th International Conference, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health.
User Model. User Adapt. Interact., 2014
Developing culturally relevant design guidelines for encouraging healthy eating behavior.
Int. J. Hum. Comput. Stud., 2014
Exploring the Persuasiveness of Behavior Change Support Strategies and Possible Gender Differences.
Proceedings of the Second International Workshop on Behavior Change Support Systems co-located with the 9th International Conference on Persuasive Technology (PERSUASIVE 2014), 2014
The effects of embodied persuasive games on player attitudes toward people using wheelchairs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Pers. Ubiquitous Comput., 2013
Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design.
Proceedings of the Persuasive Technology - 8th International Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Towards a Data-Driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012