Rita Kuo

Orcid: 0000-0002-5619-2596

According to our database1, Rita Kuo authored at least 27 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Preliminary Performance Assessment on Ask4Summary's Reading Methods for Summary Generation.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

Implementing Interactive Programming Tutorials in Object-Oriented Programming Education.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Preface: ICALT 2023.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
LORD: A Moodle Plug-in Helps to Find the Relations Among Learning Objects.
Proceedings of the Intelligent Tutoring Systems - 18th International Conference, 2022

2021
Behaviour Analytics - A Moodle Plug-in to Visualize Students' Learning Patterns.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin.
Proceedings of the 8th International Conference on ICT & Accessibility, 2021

The Usability of Using Educational Game for Teaching Foundational Concept in Propositional Logic.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Using Educational Game for Engaging Students in Learning Foundational Concepts of Propositional Logic.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Guidelines and Taxonomy for Educational Game and Gamification Design.
J. Educ. Technol. Soc., 2019

Student and Teacher's Perceptions Toward the in-Game Card as Educational Reward (ICER) Moodle Plugin.
Proceedings of the Learning in a Digital World, 2019

2017
The effectiveness of using in-game cards as reward.
Res. Pract. Technol. Enhanc. Learn., 2017

Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design, 2017

2015
Reward Points Calculation based on Sequential Pattern Analysis in Educational Mobile App.
Proceedings of the 21st International Conference on Distributed Multimedia Systems, Vancouver, Canada, August 31, 2015

2014
Students' Science Process Skills Diagnosis.
Proceedings of the Emerging Issues in Smart Learning, 2014

2012
A Situated Game for Autistic Children Learning Activities of Daily Living.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Design Electronic Botany Worksheet Generation Based on Bloom's Taxonomy for Mobile Learning.
Proceedings of the ICALT 2011, 2011

2010
Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.
Trans. Edutainment, 2009

2007
Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

BORGS: A System That Supports Synchronized Surfing.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2004
Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map.
J. Educ. Technol. Soc., 2004

Foundation Analysis of Emotion Model for Designing Learning Companion Agent.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Difficulty Analysis for Learners in Problem Solving Process Based on the Knowledge Map.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Internet Virtual Community - An Implementation of the Instructional Model of the PBIALS Based on the PBL Theory.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2001
Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001


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