Rina R. Wehbe
Orcid: 0000-0003-3677-5185
According to our database1,
Rina R. Wehbe
authored at least 32 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change.
Proc. ACM Hum. Comput. Interact., 2024
Pinging Between Worlds: Training Table Tennis Novice Players in Real Environment for Virtual Reality Competitions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
ThermalPen: Investigating the Influence of Thermal Haptic Feedback for Creativity in 3D Sketching.
Proceedings of the 16th Conference on Creativity & Cognition, 2024
2023
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2021
HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens.
Proc. ACM Hum. Comput. Interact., 2021
2020
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC).
Proceedings of the 45th Graphics Interface Conference 2019, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Int. J. Hum. Comput. Interact., 2018
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2013
Proceedings of the First International Conference on Gameful Design, 2013
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013