Riku Suomela

According to our database1, Riku Suomela authored at least 22 papers between 1998 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Continuous Experimentation in Mobile Game Development.
Proceedings of the 44th Euromicro Conference on Software Engineering and Advanced Applications, 2018

2013
The playful experiences (PLEX) framework as a guide for expert evaluation.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

2008
Using prototypes in early pervasive game development.
Comput. Entertain., 2008

Using player proximity in mobile multiplayer games: experiences from Sandman.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Using prototypes in early pervasive game development.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

2006
Constructing and examining location-based applications and their user interfaces by applying rapid software development and structural analysis.
PhD thesis, 2006

Ancient runes: using text input for interaction in mobile games.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction.
Proceedings of the 4th IEEE International Conference on Pervasive Computing and Communications (PerCom 2006), 2006

My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game.
Proceedings of the Entertainment Computing, 2006

2005
Enhancing end-user experience in a multi-device ecosystem.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

2004
Taxonomy for visualizing location-based information.
Virtual Real., 2004

Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform.
Proceedings of the Entertainment Computing, 2004

2003
The evolution of perspective view in WalkMap.
Pers. Ubiquitous Comput., 2003

2002
Accessing Context in Wearable Computers.
Pers. Ubiquitous Comput., 2002

Perspective Map.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World.
Proceedings of the Computer Games and Digital Cultures Conference, 2002

2001
A System for Evaluating Augmented Reality User Interfaces in Wearable Computers.
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001

2000
Context Compass.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000

1998
Robust Image Corner Detection Through Curvature Scale Space.
IEEE Trans. Pattern Anal. Mach. Intell., 1998

Curvature scale space for robust image corner detection.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

Curvature scale space based image corner detection.
Proceedings of the 9th European Signal Processing Conference, 1998


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