Richard W. Joiner
Orcid: 0000-0002-9252-1940
According to our database1,
Richard W. Joiner
authored at least 32 papers
between 1996 and 2023.
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Bibliography
2023
The effect of different types of TikTok dance challenge videos on young women's body satisfaction.
Comput. Hum. Behav., October, 2023
Cognitive interviewing as a method to inform questionnaire design and validity - Immersive Technology Evaluation Measure (ITEM) for healthcare education.
Comput. Educ. X Real., January, 2023
2016
Gender differences in response to Facebook status updates from same and opposite gender friends.
Comput. Hum. Behav., 2016
2015
Proceedings of the Ninth International Conference on Web and Social Media, 2015
2014
Enhancing learning from lectures with epistemic primer podcasts activity - a pilot study.
Int. J. Learn. Technol., 2014
Publically different, privately the same: Gender differences and similarities in response to Facebook status updates.
Comput. Hum. Behav., 2014
Comput. Hum. Behav., 2014
Effects of primer podcasts on stimulating learning from lectures: How do students engage?
Br. J. Educ. Technol., 2014
2013
Comparing First and Second Generation Digital Natives' Internet Use, Internet Anxiety, and Internet Identification.
Cyberpsychology Behav. Soc. Netw., 2013
Getting Acquainted with Groups and Individuals: Information Seeking, Social Uncertainty and Social Network Sites.
Proceedings of the Seventh International Conference on Weblogs and Social Media, 2013
2012
Gender, Internet Experience, Internet Identification, and Internet Anxiety: A Ten-Year Followup.
Cyberpsychology Behav. Soc. Netw., 2012
2010
2007
Int. J. Hum. Comput. Stud., 2007
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries.
Comput. Entertain., 2007
Comput. Hum. Behav., 2007
Drawing the Net: Internet Identification, Internet Use, and the Image of Internet Users.
Cyberpsychology Behav. Soc. Netw., 2007
2006
Comput. Hum. Behav., 2006
The use of ICT to support the development of practical music skills through acquiring keyboard skills: a classroom based study.
Comput. Educ., 2006
Cyberpsychology Behav. Soc. Netw., 2006
2005
Cyberpsychology Behav. Soc. Netw., 2005
2004
Cyberpsychology Behav. Soc. Netw., 2004
Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
2003
J. Comput. Assist. Learn., 2003
Tracing success: graphical methods for analysing successful collaborative problem solving.
Comput. Educ., 2003
2002
J. Comput. Assist. Learn., 2002
J. Comput. Assist. Learn., 2002
Evidence from a series of experiments on video-mediated collaboration: does eye contact matter?
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002
1998
J. Comput. Assist. Learn., 1998
1996