Richard W. C. Lui

Orcid: 0000-0002-5589-8394

According to our database1, Richard W. C. Lui authored at least 27 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Why retail firms commonly get only halfway through channel integration with online channels.
Internet Res., 2024

Transfer of Learning from Metaverse to Blockchain for Secondary Students: Implementation and Effectiveness Evaluation.
Proceedings of the 26th Australasian Computing Education Conference, 2024

2023
Exploring the effects of different achievement goals on contributor participation in crowdsourcing.
Inf. Technol. People, 2023

The Necessary Evil in Mixed-motivational Systems: The Negative Effect of Entropy in Serious Games.
Proceedings of the 27th Pacific Asia Conference on Information Systems, 2023

2022
Acquisition of IS Capabilities by Collaborating with Academics: A Case in A Non-Profit Organization in Hong Kong.
J. Comput. Inf. Syst., 2022

Evaluation of Online Learning Platforms for Interactive Self-paced Learning of Container-based Software Development.
Proceedings of the IEEE International Conference on Teaching, 2022

2021
The Role of Attitude toward Challenge in Serious Game Design.
J. Comput. Inf. Syst., 2021

2020
I.S. educational game: Adoption in teaching search engine optimization (SEO).
J. Comput. Inf. Syst., 2020

The Development of Emerging Technological Applications for Not-for-Profit Organizations in Capstone Projects: A Case in Scout Association of Hong Kong.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020

2019
How Does Competition Help Future Learning in Serious Games? An Exploratory Study in Learning Search Engine Optimization.
J. Inf. Syst. Educ., 2019

2018
Establishing an Educational Game Development Model: From the Experience of Teaching Search Engine Optimization.
Int. J. Game Based Learn., 2018

Do Achievement Goals and Work Nature Affect Contributor Performance in Gamified Crowdsourcing? An Exploratory Study in an Academic Setting.
Proceedings of the Ecosystem of e-Business: Technologies, Stakeholders, and Connections, 2018

Does competition help learning? An exploratory study on competition, challenge, control, and self-efficacy in digital serious games.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018

2017
Project management SPOC with animation.
Proceedings of the IEEE 6th International Conference on Teaching, 2017

Designing simulation games for information systems education - A case study in teaching for digital marketing.
Proceedings of the IEEE 6th International Conference on Teaching, 2017

2015
Design and Evaluation of PMS: A Computerized Simulation Game for Software Project Management.
Comput. Games J., 2015

2007
Delegation with supervision.
Inf. Sci., 2007

Accountability in organisations.
Int. J. Inf. Comput. Secur., 2007

2005
A generic anti-spyware solution by access control list at kernel level.
J. Syst. Softw., 2005

Identity Based Delegation Network.
Proceedings of the Progress in Cryptology, 2005

Efficient Authorization in Delegation Chains with Strong Non-Repudiation.
Proceedings of the Applied Public Key Infrastructure, 2005

Supporting Efficient Authorization in Delegation with Supervision.
Proceedings of the 11th International Conference on Parallel and Distributed Systems, 2005

Secure Role Activation and Authorization in the Enterprise Environment.
Proceedings of the Public Key Infrastructure, 2005

Identity Based Ring Signature: Why, How and What Next.
Proceedings of the Public Key Infrastructure, 2005

A model to support fine-grained delegation of authorization.
Proceedings of The 2005 International Conference on Security and Management, 2005

Role Activation Management in Role Based Access Control.
Proceedings of the Information Security and Privacy, 10th Australasian Conference, 2005

2004
A model for delegation of accountability.
Proceedings of the IASTED International Conference on Software Engineering, 2004


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