Richard W. C. Lui
Orcid: 0000-0002-5589-8394
According to our database1,
Richard W. C. Lui
authored at least 27 papers
between 2004 and 2024.
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Bibliography
2024
Why retail firms commonly get only halfway through channel integration with online channels.
Internet Res., 2024
Transfer of Learning from Metaverse to Blockchain for Secondary Students: Implementation and Effectiveness Evaluation.
Proceedings of the 26th Australasian Computing Education Conference, 2024
2023
Exploring the effects of different achievement goals on contributor participation in crowdsourcing.
Inf. Technol. People, 2023
The Necessary Evil in Mixed-motivational Systems: The Negative Effect of Entropy in Serious Games.
Proceedings of the 27th Pacific Asia Conference on Information Systems, 2023
2022
Acquisition of IS Capabilities by Collaborating with Academics: A Case in A Non-Profit Organization in Hong Kong.
J. Comput. Inf. Syst., 2022
Evaluation of Online Learning Platforms for Interactive Self-paced Learning of Container-based Software Development.
Proceedings of the IEEE International Conference on Teaching, 2022
2021
J. Comput. Inf. Syst., 2021
2020
J. Comput. Inf. Syst., 2020
The Development of Emerging Technological Applications for Not-for-Profit Organizations in Capstone Projects: A Case in Scout Association of Hong Kong.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020
2019
How Does Competition Help Future Learning in Serious Games? An Exploratory Study in Learning Search Engine Optimization.
J. Inf. Syst. Educ., 2019
2018
Establishing an Educational Game Development Model: From the Experience of Teaching Search Engine Optimization.
Int. J. Game Based Learn., 2018
Do Achievement Goals and Work Nature Affect Contributor Performance in Gamified Crowdsourcing? An Exploratory Study in an Academic Setting.
Proceedings of the Ecosystem of e-Business: Technologies, Stakeholders, and Connections, 2018
Does competition help learning? An exploratory study on competition, challenge, control, and self-efficacy in digital serious games.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018
2017
Proceedings of the IEEE 6th International Conference on Teaching, 2017
Designing simulation games for information systems education - A case study in teaching for digital marketing.
Proceedings of the IEEE 6th International Conference on Teaching, 2017
2015
Design and Evaluation of PMS: A Computerized Simulation Game for Software Project Management.
Comput. Games J., 2015
2007
2005
J. Syst. Softw., 2005
Proceedings of the Applied Public Key Infrastructure, 2005
Proceedings of the 11th International Conference on Parallel and Distributed Systems, 2005
Proceedings of the Public Key Infrastructure, 2005
Proceedings of the Public Key Infrastructure, 2005
A model to support fine-grained delegation of authorization.
Proceedings of The 2005 International Conference on Security and Management, 2005
Proceedings of the Information Security and Privacy, 10th Australasian Conference, 2005
2004
A model for delegation of accountability.
Proceedings of the IASTED International Conference on Software Engineering, 2004