Richard Lobb

Affiliations:
  • University of Canterbury, Christchurch, New Zealand


According to our database1, Richard Lobb authored at least 16 papers between 1994 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2021
Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment.
Proceedings of the CSERC '21: The 10th Computer Science Education Research Conference, Virtual Event, The Netherlands, November 22, 2021

2019
CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment.
Proceedings of the International Conference on Electronics, Information, and Communication, 2019

2018
Automatic assessment of OpenGL computer graphics assignments.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

2016
Coderunner: a tool for assessing computer programming skills.
Inroads, 2016

2009
Adaptive overlay topology for mesh-based P2P-TV systems.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2009

2005
Fast Capture of Sheet Music for an Agile Digital Music Library.
Proceedings of the ISMIR 2005, 2005

2004
The visualization of myocardial strain for the improved analysis of cardiac mechanics.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

The 3D visualization of brain anatomy from diffusion-weighted magnetic resonance imaging data.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

2003
Buffering Fuzzy Maps in GIS.
Spatial Cogn. Comput., 2003

How to Turn the Page.
Proceedings of the ACM/IEEE 2003 Joint Conference on Digital Libraries (JCDL 2003), 2003

Evolving controllers for virtual creature locomotion.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

2002
Fluid-Based Soft-Object Model.
IEEE Computer Graphics and Applications, 2002

2001
MPEG-Encoded Light Fields.
J. Graphics, GPU, & Game Tools, 2001

1999
Triage polygonization of rounded polyhedra.
Vis. Comput., 1999

1996
Quasiconvolutional smoothing of polyhedra.
Vis. Comput., 1996

1994
An Evaluation of Reconstruction Filters for Volume Rendering.
Proceedings of the 5th IEEE Visualization Conference, 1994


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