Richard Lachman

Orcid: 0000-0001-6024-147X

According to our database1, Richard Lachman authored at least 9 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Branching Out: An Analysis of Mass-Audience Interactive Videos after Bandersnatch.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

2022
Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Stories Incarnate: Designing embodied, interactive storytelling experiences for live audiences.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

2020
A Virtual Reality Study of the Relationships Between Hoarding, Clutter, and Claustrophobia.
Cyberpsychology Behav. Soc. Netw., 2020

2019
BirdQuestVR: A Cross-Platform Asymmetric Communication Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Alzheimer's Eyes Challenge: The Gamification of Empathy Machines.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2014
CHI PLAY 2014: the bellman: subtle interactions in a linear narrative.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2008
Diamond road online: a user-guided documentary experience.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008


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