Richard Kulpa
Orcid: 0000-0002-1863-8921
According to our database1,
Richard Kulpa
authored at least 55 papers
between 1998 and 2025.
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Bibliography
2025
Is virtual reality head-mounted display accepted by coaches to enhance sport performance?
Virtual Real., March, 2025
2024
Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey.
Vis. Comput., June, 2024
Early gesture detection in untrimmed streams: A controlled CTC approach for reliable decision-making.
Pattern Recognit., 2024
2023
MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
2022
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
Proceedings of the 26th International Conference on Pattern Recognition, 2022
2021
Online Spatio-temporal 3D Convolutional Neural Network for Early Recognition of Handwritten Gestures.
Proceedings of the 16th International Conference on Document Analysis and Recognition, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Dyadic Interference Leads to Area of Uncertainty During Face-to-Face Cooperative Interception Task.
Frontiers ICT, 2019
Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Acting Together, Acting Stronger? Interference between Participants during Face-to-face Cooperative Interception Task.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments.
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Vis. Comput. Graph., 2018
Pattern Recognit., 2018
Comput. Vis. Image Underst., 2018
Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, 2018
2017
Automatic evaluation of sports motion: A generic computation of spatial and temporal errors.
Image Vis. Comput., 2017
Proceedings of the Seventh International Conference on Image Processing Theory, 2017
3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition.
Proceedings of the 12th IEEE International Conference on Automatic Face & Gesture Recognition, 2017
2016
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016
Proceedings of the 23rd International Conference on Pattern Recognition, 2016
2013
Dealing with variability when Recognizing User's Performance in Natural 3D Gesture Interfaces.
Int. J. Pattern Recognit. Artif. Intell., 2013
2012
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces.
Proceedings of the Motion in Games - 5th International Conference, 2012
2011
ACM Trans. Graph., 2011
Presence Teleoperators Virtual Environ., 2011
Comput. Animat. Virtual Worlds, 2011
2010
Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement.
Presence Teleoperators Virtual Environ., 2010
Virtual Thrower Versus Real Goalkeeper: The Influence of Different Visual Conditions on Performance.
Presence Teleoperators Virtual Environ., 2010
IEEE Computer Graphics and Applications, 2010
Interaction between real and virtual humans during walking: perceptual evluation of a simple device.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
Comput. Animat. Virtual Worlds, 2009
Virtual Environments for Sport Analysis: Perception-Action Coupling in Handball Goalkeeping.
Int. J. Virtual Real., 2009
Detecting Deceptive Movement in 1 vs. 1 Based on Global Body Displacement of a Rugby Player.
Int. J. Virtual Real., 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
2008
Presence Teleoperators Virtual Environ., 2008
Proceedings of the Motion in Games, First International Workshop, 2008
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting.
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
2005
Morphology-independent representation of motions for interactive human-like animation.
Comput. Graph. Forum, 2005
Proceedings of the 5th IEEE-RAS International Conference on Humanoid Robots, 2005
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005
2004
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Presence Teleoperators Virtual Environ., 2003
1998
Proceedings of the Computer Animation 1998, 1998