Richard J. Cant
Affiliations:- Nottingham Trent University, School of Science and Technology
According to our database1,
Richard J. Cant
authored at least 31 papers
between 1999 and 2018.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on ntu.ac.uk
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on id.loc.gov
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Bibliography
2018
An Entropy-Guided Monte Carlo Tree Search Approach for Generating Optimal Container Loading Layouts.
Entropy, 2018
Proceedings of the 20th UKSim-AMSS International Conference on Computer Modelling and Simulation, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
Proceedings of the UKSim-AMSS 19th International Conference on Computer Modelling & Simulation, 2017
2016
Applying Gamification Principles to a Container Loading System in a Warehouse Environment.
Simul. Notes Eur., 2016
2015
Proceedings of the UKSim-AMSS 17th International Conference on Computer Modelling and Simulation, 2015
Proceedings of the 29th European Conference on Modelling and Simulation, 2015
2014
Characterisation of Large Changes in Wind Power for the Day-Ahead Market Using a Fuzzy Logic Approach.
Künstliche Intell., 2014
Hybridization and the Collaborative Combination of Algorithms: Case Study: The Container Loading Problem.
Proceedings of the UKSim-AMSS 16th International Conference on Computer Modelling and Simulation, 2014
Proceedings of the UKSim-AMSS 16th International Conference on Computer Modelling and Simulation, 2014
2013
Proceedings of the 15th International Conference on Computer Modelling and Simulation, 2013
2012
Proceedings of the 14th International Conference on Computer Modelling and Simulation, 2012
2011
Proceedings of the 13th UKSim-AMSS International Conference on Computer Modelling and Simulation, Cambridge University, Emmanuel College, Cambridge, UK, 30 March, 2011
2010
2009
Proceedings of the UKSim'11, 2009
2008
Proceedings of the 10th EUROS/UKSim International Conference on Computer Modelling and Simulation, 2008
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2003
A New Depth of Field Algorithm With Applications to Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003
Current Depth of Field Algorithms and Techniques for Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003
Genetic Search Techniques for Line Play Generation in the Game of GO.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003
2002
Int. J. Intell. Games Simul., 2002
A New Realistic Motion Blur Algorithm.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002
Real-Time Generation of Impact Effects in Virtual Environments with Application to Games.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002
Feasibility of Distributed Parallel Simulation of AI Search Algorithms.
Proceedings of the 16<sup>th</sup> European Simulation Multiconference: Modelling and Simulation 2002, 2002
2001
A framework for the evaluation of volume rendering techniques on a task specific basis using neural networks.
Comput. Graph., 2001
A New Computational Approach to the Game of Go.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001
New Anti-Aliasing and Depth of Field Techniques for Games Graphics.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001
A Review of 3_D Accelerator Technology for Games.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001
2000
ACM Trans. Graph., 2000
1999