Richard E. Parent

Orcid: 0000-0002-5719-9730

According to our database1, Richard E. Parent authored at least 35 papers between 1977 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2021
Computer Graphics and Animation at The Ohio State University.
IEEE Computer Graphics and Applications, 2021

2011
A Physically Based Sound Space for Procedural Agents.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

The Visible String, a Direct Audiovisual Model.
Proceedings of the 2011 International Computer Music Conference, 2011

2010
A spatial workbench for physically-based sound.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

New Languages For Physical Modeling Synthesis.
Proceedings of the 2010 International Computer Music Conference, 2010

2007
Coverage optimization to support security monitoring.
Comput. Environ. Urban Syst., 2007

Activity Analysis Using Spatio-Temporal Trajectory Volumes in Surveillance Applications.
Proceedings of the 2nd IEEE Symposium on Visual Analytics Science and Technology, 2007

2005
Creating Speech-Synchronized Animation.
IEEE Trans. Vis. Comput. Graph., 2005

Markerless monocular motion capture using image features and physical constraints.
Proceedings of the Computer Graphics International 2005, 2005

2004
Animating song.
Comput. Animat. Virtual Worlds, 2004

2002
Automated generation of control skeletons for use in animation.
Vis. Comput., 2002

Issues with Lip Sync Animation: Can You Read My Lips?
Proceedings of the Computer Animation 2002, 2002

Interactively Evolving Virtual Environment Maps with Continuous Layered Pattern Functions.
Proceedings of the Computer Animation 2002, 2002

Lip Synchronization for Song.
Proceedings of the Computer Animation 2002, 2002

2001
Joining polyhedral objects using implicitly defined surfaces.
Vis. Comput., 2001

A 3D parametric tongue model for animated speech.
Comput. Animat. Virtual Worlds, 2001

2000
A Parametric Tongue Model for Animated Speech.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000

A Muscle-based 3D Parametric Lip Model for Speech-Synchronized Facial Animation.
Proceedings of the Deformable Avatars, 2000

Fast, Fully-Automated Generation of Control Skeletons for Use in Animation.
Proceedings of the Computer Animation 2000, 2000

Computer Animation: Algorithms and Techniques - A Historical Review.
Proceedings of the Computer Animation 2000, 2000

1997
Anatomy-based modeling of the human musculature.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1995
Human figure synthesis and animation for virtual space teleconferencing.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

1994
Solid spaces and inverse particle systems for controlling the animation of gases and fluids.
Vis. Comput., 1994

An articulated limb motion planner for optimized movement.
Comput. Animat. Virtual Worlds, 1994

1992
Shape transformation by boundary representation interpolation: A recursive approach to establishing face correspondences.
Comput. Animat. Virtual Worlds, 1992

Shape transformation for polyhedral objects.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

1990
Computing the arc length of parametric curves.
IEEE Computer Graphics and Applications, 1990

Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

1989
The automatic generation of translation software for graphic objects.
IEEE Computer Graphics and Applications, 1989

Shape averaging and its applications to industrial design.
IEEE Computer Graphics and Applications, 1989

Layered construction for deformable animated characters.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1988
The behavioral test-bed: obtaining complex behavior from simple rules.
Vis. Comput., 1988

1979
Towards an interactive high visual complexity animation system.
Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques, 1979

The use of color and 3-D temporal and spatial data management techniques in computer-aided design.
Proceedings of the 16th Design Automation Conference, 1979

1977
A system for sculpting 3-D data.
Proceedings of the 4th Annual Conference on Computer Graphics and Interactive Techniques, 1977


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