Richard E. Mayer
Orcid: 0000-0003-4055-6938
According to our database1,
Richard E. Mayer
authored at least 84 papers
between 1977 and 2024.
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Bibliography
2024
What is the impact of a multi-modal pedagogical conversational AI system on parents' concerns about technology use by young children?
Br. J. Educ. Technol., July, 2024
Individual differences in executive function affect learning with immersive virtual reality.
J. Comput. Assist. Learn., June, 2024
Different Principles of Information Design for Three Online Financial Tasks: Localization, Comparison, and Subtraction.
Int. J. Hum. Comput. Interact., June, 2024
Br. J. Educ. Technol., May, 2024
Anxiety Moderates the Effects of Drawing Support on Drawing Accuracy in Mathematical Modeling.
Proceedings of the Diagrammatic Representation and Inference, 2024
The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
2023
Collaborative generative learning activities in immersive virtual reality increase learning.
Comput. Educ., December, 2023
Benefits of asking students to make an instructional video of a multimedia lesson: Clarifying the learning-by-teaching hypothesis.
J. Comput. Assist. Learn., October, 2023
Int. J. Hum. Comput. Interact., July, 2023
Benefits of prompting students to generate summaries during pauses in segmented multimedia lessons.
J. Comput. Assist. Learn., 2023
Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions?
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023
Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
Animated pedagogical agents enhance learning outcomes and brain activity during learning.
J. Comput. Assist. Learn., 2022
Int. J. Artif. Intell. Educ., 2022
2021
J. Comput. Assist. Learn., 2021
Comput. Hum. Behav., 2021
Learning with human and virtual instructors who display happy or bored emotions in video lectures.
Comput. Hum. Behav., 2021
Int. J. Artif. Intell. Educ., 2021
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021
2020
The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education.
Br. J. Educ. Technol., 2020
2019
A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation.
J. Comput. Assist. Learn., 2019
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments.
J. Comput. Assist. Learn., 2019
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019
2018
J. Comput. Assist. Learn., 2018
Interactive highlighting for just-in-time formative assessment during whole-class instruction: effects on vocabulary learning and reading comprehension.
Interact. Learn. Environ., 2018
Comput. Hum. Behav., 2018
Comput. Educ., 2018
When two computer-supported learning strategies are better than one: An eye-tracking study.
Comput. Educ., 2018
2017
A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach.
Int. J. Game Based Learn., 2017
Uncovering Gender and Problem Difficulty Effects in Learning with an Educational Game.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
2016
Benefits of adding anxiety-reducing features to a computer-based multimedia lesson on statistics.
Comput. Hum. Behav., 2016
2015
Delayed Learning Effects with Erroneous Examples: a Study of Learning Decimals with a Web-Based Tutor.
Int. J. Artif. Intell. Educ., 2015
2014
An eye movement analysis of highlighting and graphic organizer study aids for learning from expository text.
Comput. Hum. Behav., 2014
Qualitatively different cognitive processing during online reading primed by different study activities.
Comput. Hum. Behav., 2014
Comput. Hum. Behav., 2014
Using erroneous examples to improve mathematics learning with a web-based tutoring system.
Comput. Hum. Behav., 2014
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014
2013
Online multimedia learning with mobile devices and desktop computers: An experimental test of Clark's methods-not-media hypothesis.
Comput. Hum. Behav., 2013
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
Individual differences in cognitive style and strategy predict similarities in the patterns of brain activity between individuals.
NeuroImage, 2012
Comput. Hum. Behav., 2012
Comput. Hum. Behav., 2012
Comput. Hum. Behav., 2012
Students' beliefs about mobile devices Vs. desktop computers in South Korea and the United States.
Comput. Educ., 2012
Instructional effectiveness of a computer-supported program for teaching reading comprehension strategies.
Comput. Educ., 2012
To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals?
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012
Examining the Connection Between Dynamic and Static Spatial Skills and Video Game Performance.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012
2011
Int. J. Hum. Comput. Stud., 2011
Comput. Hum. Behav., 2011
Comput. Educ., 2011
Proceedings of the Towards Ubiquitous Learning, 2011
2010
Applying the self-explanation principle to multimedia learning in a computer-based game-like environment.
Comput. Hum. Behav., 2010
Proceedings of the Diagrammatic Representation and Inference, 6th International Conference, 2010
Proceedings of the Cognitive Shape Processing, 2010
2008
Int. J. Hum. Comput. Stud., 2008
2006
Constructing computer-based tutors that are socially sensitive: Politeness in educational software.
Int. J. Hum. Comput. Stud., 2006
2005
Proceedings of the User Modeling 2005, 2005
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005
The Politeness Effect: Pedagogical Agents and Learning Gains.
Proceedings of the Artificial Intelligence in Education, 2005
Proceedings of the Artificial Intelligence in Education, 2005
Cambridge Univ. Press, ISBN: 9780521547512, 2005
2004
Developing a digital learning environment: an evaluation of design and implementation processes.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2004
2003
Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities.
Comput. Hum. Behav., 2003
2002
The effects of graphic organizers giving cues to the structure of a hypertext document on users' navigation strategies and performance.
Int. J. Hum. Comput. Stud., 2002
Comput. Hum. Behav., 2002
Proceedings of the Diagrammatic Representation and Reasoning, 2002
2001
Proceedings of the Research and Advanced Technology for Digital Libraries, 2001
2000
Evaluating Digital Libraries for Teaching and Learning in Undergraduate Education: A Case Study of the Alexandria Digital Earth Prototype (ADEPT).
Libr. Trends, 2000
1999
Visual Presentations in Multimedia Learning: Conditions that Overload Visual Working Memory.
Proceedings of the Visual Information and Information Systems, 1999
Deriving Instructional Design Principles from Multimedia Presentations with Animations.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999
1986
1985
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1985
1984
Int. J. Man Mach. Stud., 1984
1983
A Diagnosis of Beginning Programmers' Misconceptions of BASIC Programming Statements.
Commun. ACM, 1983
1981
Psychology of Calculator Languages: A Framework for Describing Differences in Users' Knowledge.
Commun. ACM, 1981
1979
Syntactic/semantic interactions in programmer behavior: A model and experimental results.
Int. J. Parallel Program., 1979
1977
Commun. ACM, 1977