Richard Catrambone
Orcid: 0000-0002-7334-7406Affiliations:
- Georgia Institute of Technology, Atlanta, USA
According to our database1,
Richard Catrambone
authored at least 60 papers
between 1987 and 2022.
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Bibliography
2022
Proceedings of the 44th Annual Meeting of the Cognitive Science Society, 2022
2021
J. Comput. High. Educ., 2021
Individual Differences in Deepfake Detection: Mindblindness and Political Orientation.
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, 2021
2019
Proceedings of the Adaptive Instructional Systems, 2019
2017
Using Learners' Self-Explanations of Subgoals to Guide Initial Problem Solving in App Inventor.
Proceedings of the 2017 ACM Conference on International Computing Education Research, 2017
Emotional and Cognitive Interest: How Creating Situational Interest Affects Learning With Multimedia.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017
2016
Training Learners to Self-Explain: Designing Instructions and Examples to Improve Problem Solving.
Proceedings of the Transforming Learning, 2016
Interaction of Instructional Material Order and Subgoal Labels on Learning in Programming.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016
Facilitating Spatial Task Learning in Interactive Multimedia Environments While Accounting for Individual Differences and Task Difficulty.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016
2015
Mixing In-Class and Online Learning: Content Meta-Analysis of Outcomes for Hybrid, Blended, and Flipped Courses.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Improving problem solving performance in computer-based learning environments through subgoal labels.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014
Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014
2013
Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change.
ACM Trans. Comput. Hum. Interact., 2013
Comput. Educ., 2013
Designing for spectators and coaches: Social support in pervasive health games for youth.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
The effect of camera perspective and session duration on training decision making in a serious video game.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Subgoal Labeled Worked Examples Improve K-12 Teacher Performance in Computer Programming Training.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013
2012
Subgoal-labeled instructional material improves performance and transfer in learning to develop mobile applications.
Proceedings of the International Computing Education Research Conference, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
The work of play: supporting a pervasive health behavior change intervention for us middle school students.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012
2011
Procedural Instructions, Principles, and Examples: How to Structure Instructions for Procedural Tasks to Enhance Performance, Learning, and Transfer.
Hum. Factors, 2011
The place for ubiquitous computing in schools: lessons learned from a school-based intervention for youth physical activity.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011
2010
Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
2007
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007
The role of choice and customization on users' interaction with embodied conversational agents: effects on perception and performance.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Comput. Hum. Behav., 2006
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006
2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
Learning from Category-Avoiding Instructional Examples Reduces Cognitive Load and Fosters Cognitive Skill Acquisition.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004
An Empirical Study of the Effect of Agent Competence on User Performance and Perception.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
Proceedings of the From Brows to Trust - Evaluating Embodied Conversational Agents, 2004
2003
Establishing tradeoffs that leverage attention for utility: empirically evaluating information display in notification systems.
Int. J. Hum. Comput. Stud., 2003
Int. J. Hum. Comput. Interact., 2003
Be Quiet? Evaluating Proactive and Reactive User Interface Assistants.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
2002
2001
Evaluating Animation in the Periphery as a Mechanism for Maintaining Awarness.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
2000
An evaluation of space-filling information visualizations for depicting hierarchical structures.
Int. J. Hum. Comput. Stud., 2000
1999
Comput. Educ., 1999
Beyond the Scrollbar: An Evolution and Evaluation of Alternative Navigation Techniques.
Proceedings of the 1999 IEEE Symposium on Visual Languages, 1999
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999
1996
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996
1992
Proceedings of the Computer Assisted Learning, 4th International Conference, 1992
1990
1987
Principles for the Design of Manuals: an Empirical Study and production Rule Analysis.
ACM SIGCHI Bull., 1987
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987