Richard Byrne
Orcid: 0000-0002-6391-0496Affiliations:
- Made Tech, Bristol, UK
- CACI Information Intelligence, UK (former)
- RMIT University, Melbourne, Australia (former)
According to our database1,
Richard Byrne
authored at least 22 papers
between 2010 and 2022.
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Online presence:
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Bibliography
2022
Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022
2021
Int. J. Hum. Comput. Stud., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Inner disturbance: towards understanding the design of vertigo games through a novel balancing game.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2010
Proceedings of the 3rd International Conference on Pervasive Technologies Related to Assistive Environments, 2010