Rich Gossweiler

According to our database1, Rich Gossweiler authored at least 16 papers between 1993 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2016
Eviza: A Natural Language Interface for Visual Analysis.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

2011
Argos: Building a Web-Centric Application Platform on Top of Android.
IEEE Pervasive Comput., 2011

2010
QuickSuggest: character prediction on web appliances.
Proceedings of the 19th International Conference on World Wide Web, 2010

2009
What's up CAPTCHA?: a CAPTCHA based on image orientation.
Proceedings of the 18th International Conference on World Wide Web, 2009

2008
Google TV search: dual-wielding search and discovery in a large-scale product.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

2004
ContentCascade Incremental Content Exchange between Public Displays and Personal Devices.
Proceedings of the 1st Annual International Conference on Mobile and Ubiquitous Systems (MobiQuitous 2004), 2004

PLOG: Easily Create Digital Picture Stories Through Cell Phone Cameras.
Proceedings of the Ubiquitous Computing, 2004

2001
On the Design of Personal & Communal Large Information Scale Appliances.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

2000
Enhancing a digital book with a reading recommender.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1998
Visualizing the Evolution of Web Ecologies.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

1995
Amortizing 3D Graphics Optimization Across Multiple Frames.
Proceedings of the 8th Annual ACM Symposium on User Interface Software and Technology, 1995

A system for application-independent time-critical renderin.
Proceedings of the Human Factors in Computing Systems, 1995

1994
An Introductory Tutorial for Developing Multi-User Virtual Environments.
Presence Teleoperators Virtual Environ., 1994

A system for application-independent time-critical rendering.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Alice: a rapid prototyping system for building virtual environments.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Alice and DIVER: a software architecture for building environments.
Proceedings of the Human-Computer Interaction, 1993


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