Renske Spijkerman
According to our database1,
Renske Spijkerman
authored at least 9 papers
between 2014 and 2019.
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Bibliography
2019
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare.
Entertain. Comput., 2019
2018
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
2017
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, 2017
2016
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects.
Int. J. Serious Games, 2016
2015
2014
Proceedings of the Games for Health 2014, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014