René Weller

Orcid: 0009-0002-2544-4153

Affiliations:
  • University of Bremen, Faculty of Mathematics, Computer Science


According to our database1, René Weller authored at least 57 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Enhancing anatomy learning through collaborative VR? An advanced investigation.
Comput. Graph., 2024

Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
How Observers Perceive Teleport Visualizations in Virtual Environments.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning.
Proceedings of the Virtual Reality and Mixed Reality, 2023

2022
Redirected walking in virtual reality with auditory step feedback.
Vis. Comput., 2022

Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images.
Vis. Comput., 2022

Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays.
Comput. Animat. Virtual Worlds, 2022

Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions.
Frontiers Virtual Real., 2022

A Framework for Safe Execution of User-Uploaded Algorithms.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

NaivPhys4RP - Towards Human-like Robot Perception "Physical Reasoning based on Embodied Probabilistic Simulation".
Proceedings of the 21st IEEE-RAS International Conference on Humanoid Robots, 2022

2021
LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling.
Frontiers Virtual Real., 2021

UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines.
Frontiers Virtual Real., 2021

Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds.
Proceedings of the International Conference on Cyberworlds, 2021

2020
AutoBiomes: procedural generation of multi-biome landscapes.
Vis. Comput., 2020

Compressed Bounding Volume Hierarchies for Collision Detection & Proximity Query.
CoRR, 2020

OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Realistic Haptic Feedback for Material Removal in Medical Simulations.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

Improved CNN-Based Marker Labeling for Optical Hand Tracking.
Proceedings of the Virtual Reality and Augmented Reality, 2020

Volumetric Medical Data Visualization for Collaborative VR Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2020

Procedural 3D Asteroid Surface Detail Synthesis.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Effects of VR on Intentions to Change Environmental Behavior.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Fast and Easy Collision Detection for Rigid and Deformable Objects.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
DynCam: A Reactive Multithreaded Pipeline Library for 3D Telepresence in VR.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

AstroGen - Procedural Generation of Highly Detailed Asteroid Models.
Proceedings of the 15th International Conference on Control, 2018

UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine.
Proceedings of the Virtual Reality and Augmented Reality, 2018

2017
kDet: Parallel Constant Time Collision Detection for Polygonal Objects.
Comput. Graph. Forum, 2017

GDS: Gradient Based Density Spline Surfaces For Multiobjective Optimization In Arbitrary Simulations.
Proceedings of the 2017 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2017

Optimized positioning of autonomous surgical lamps.
Proceedings of the Medical Imaging 2017: Image-Guided Procedures, 2017

A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Invariant local shape descriptors: classification of large-scale shapes with local dissimilarities.
Proceedings of the Computer Graphics International Conference, 2017

2016
Wait-free hash maps in the entity-component-system pattern for realtime interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation.
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016

GraphPool: A High Performance Data Management For 3D Simulations.
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016

Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users.
Proceedings of the 2016 IEEE Haptics Symposium, 2016

2015
Multi agent system optimization in virtual vehicle testbeds.
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015

Scalable concurrency control for massively collaborative virtual environments.
Proceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments, 2015

Autonomous Surgical Lamps.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

2014
Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction.
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014

Massively-Parallel Proximity Queries for Point Clouds.
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014

2013
Parallel Collision Detection in Constant Time.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

2012
New geometric data structures for collision detection.
PhD thesis, 2012

Sphere-Spring Systems and their Application to Hand Animation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

2010
A benchmarking suite for 6-DOF real time collision response algorithms.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2009
A unified approach for physically-based simulations and haptic rendering.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Inner sphere trees for proximity and penetration queries.
Proceedings of the Robotics: Science and Systems V, University of Washington, Seattle, USA, June 28, 2009

2008
Inner Sphere Trees and Their Application to Collision Detection.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

2006
Kinetic Separation Lists for Continuous Collision Detection of Deformable Objects.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

Kinetic bounding volume hierarchies for deformable objects.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

A Model for the Expected Running Time of Collision Detection using AABB Trees.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006


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