René Weller
Orcid: 0009-0002-2544-4153Affiliations:
- University of Bremen, Faculty of Mathematics, Computer Science
According to our database1,
René Weller
authored at least 57 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Comput. Graph., 2024
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024
Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the Virtual Reality and Mixed Reality, 2023
2022
Vis. Comput., 2022
Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images.
Vis. Comput., 2022
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays.
Comput. Animat. Virtual Worlds, 2022
Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions.
Frontiers Virtual Real., 2022
Proceedings of the 27th International Conference on 3D Web Technology, 2022
NaivPhys4RP - Towards Human-like Robot Perception "Physical Reasoning based on Embodied Probabilistic Simulation".
Proceedings of the 21st IEEE-RAS International Conference on Humanoid Robots, 2022
2021
Frontiers Virtual Real., 2021
Frontiers Virtual Real., 2021
Proceedings of the International Conference on Cyberworlds, 2021
2020
CoRR, 2020
OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020
Proceedings of the 2020 IEEE Haptics Symposium, 2020
Proceedings of the Virtual Reality and Augmented Reality, 2020
Proceedings of the Virtual Reality and Augmented Reality, 2020
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 15th International Conference on Control, 2018
UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine.
Proceedings of the Virtual Reality and Augmented Reality, 2018
2017
Comput. Graph. Forum, 2017
GDS: Gradient Based Density Spline Surfaces For Multiobjective Optimization In Arbitrary Simulations.
Proceedings of the 2017 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2017
Proceedings of the Medical Imaging 2017: Image-Guided Procedures, 2017
A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds.
Proceedings of the 2017 IEEE World Haptics Conference, 2017
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Invariant local shape descriptors: classification of large-scale shapes with local dissimilarities.
Proceedings of the Computer Graphics International Conference, 2017
2016
Wait-free hash maps in the entity-component-system pattern for realtime interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016
Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users.
Proceedings of the 2016 IEEE Haptics Symposium, 2016
2015
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015
Proceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments, 2015
Autonomous Surgical Lamps.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015
2014
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014
2013
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013
2012
Sphere-Spring Systems and their Application to Hand Animation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Proceedings of the 2012 IEEE Haptics Symposium, 2012
2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the Robotics: Science and Systems V, University of Washington, Seattle, USA, June 28, 2009
2008
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008
2006
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006