René Baranyi
Orcid: 0000-0002-0088-9140
According to our database1,
René Baranyi
authored at least 25 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
User Personas for a "Better Design" of Nation-Wide EHRs Based on Thorough Expert Evaluation and Field Analysis: Modeling Users as Individuals Plus Family Members for an Enhanced Mapping of Healthcare Situations.
Proceedings of the dHealth 2024, 2024
Vivifying Knee Rehabilitation: SquatEmUp, a Serious Game Utilizing the Wii Fit Balance Board.
Proceedings of the dHealth 2024, 2024
2023
Supporting sustainable development goals through a gamified mHealth application for people with albinism in Africa.
Entertain. Comput., May, 2023
Int. J. Comput. Games Technol., 2023
FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
2Trax3: Raising Accessibility and Everyday Use of Automatic Motion Analysis in (Combat) Sports via ML Enhanced 2D to 3D Estimation Algorithms.
Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support, 2023
BreathIn - A Serious Game to Support Patients with Smoking Cessation: Analysis and design study for a mobile serious game to help patients quit smoking.
Proceedings of the 7th International Conference on Medical and Health Informatics, 2023
Nutrition Garden - A gamified mobile app for motivating people to eat specific food to prevent non-communicable diseases.
Proceedings of the 7th International Conference on Medical and Health Informatics, 2023
Standard Mobile Phones Plus a Balance Board Are Sufficient: Designing a Serious Game for Better Knee Rehabilitation.
Proceedings of the dHealth 2023, 2023
2022
Development of a Serious Game to Improve Decision-making Skills of Martial Arts Referees.
Proceedings of the 10th International Conference on Sport Sciences Research and Technology Support, 2022
Long COVID Diary - Design and Development of a Support Application for People with Long COVID.
Proceedings of the IEEE International Conference on E-health Networking, 2022
Long COVID Diary: A User Centered Approach for the Design of a Mobile Application Supporting Long COVID Patients.
Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies, 2022
2021
Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
2020
Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone.
IEEE Trans. Games, 2020
recoverApp - A mobile health solution to support people in stationary rehabilitation.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
2019
Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
2018
DiaBeaThis - A gamified self-tracking portal to support people suffering from diabetes mellitus to control their blood glucose level.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
Proceedings of the Health Informatics Meets eHealth - Biomedical Meets eHealth - From Sensors to Decisions, 2018
2017
NutritionRush - a serious game to support people with the awareness of their nutrition intake.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
2016
MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Visual Health Reminder: A Reminder for Medication Intake and Measuring Blood Pressure to Support Elderly People.
Proceedings of the 2016 IEEE International Conference on Healthcare Informatics, 2016
2014
unCUT: bridging the gap from paper diary cards towards mobile electronic monitoring solutions in borderline and self-injury.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
2013
Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013