Rémi Ronfard

Orcid: 0000-0003-4830-5690

Affiliations:
  • INRIA, France


According to our database1, Rémi Ronfard authored at least 78 papers between 1990 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Text-to-movie authoring of anatomy lessons.
Artif. Intell. Medicine, December, 2023

2022
(Re-)Framing Virtual Reality.
Proceedings of the Workshop on Intelligent Cinematography and Editing, 2022

The Prose Storyboard Language: A Tool for Annotating and Directing Movies.
Proceedings of the Workshop on Intelligent Cinematography and Editing, 2022

Visualizing Isadora Duncan's movements qualities.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Film Directing for Computer Games and Animation.
Comput. Graph. Forum, 2021

2020
OpenKinoAI: An Open Source Framework for Intelligent Cinematography and Editing of Live Performances.
CoRR, 2020

Recognition of Laban Effort Qualities from Hand Motion.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

2019
Recognizing Manipulation Actions from State-Transformations.
CoRR, 2019

Approximate Reconstruction of 3D Scenes From Bas-Reliefs.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

Spatial Motion Doodles: Sketching Animation in VR Using Hand Gestures and Laban Motion Analysis.
Proceedings of the Motion, Interaction and Games, 2019

Text-to-Movie Authoring of Anatomy Lessons.
Proceedings of the Artificial Intelligence in Medicine, 2019

2018
Automatic generation of geological stories from a single sketch.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

Recognition and localization of food in cooking videos.
Proceedings of the Joint Workshop on Multimedia for Cooking and Eating Activities and Multimedia Assisted Dietary Management, 2018

2017
Which prosodic features contribute to the recognition of dramatic attitudes?
Speech Commun., 2017

Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation.
Comput. Graph. Forum, 2017

A Generative Audio-Visual Prosodic Model for Virtual Actors.
IEEE Computer Graphics and Applications, 2017

Figurines, a multimodal framework for tangible storytelling.
Proceedings of the 6th International Workshop on Child Computer Interaction, 2017

Five Challenges for Intelligent Cinematography and Editing.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

Implementing Hitchcock - the Role of Focalization and Viewpoint.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

Making Movies from Make-Believe Games.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

A system for creating virtual reality content from make-believe games.
Proceedings of the 2017 IEEE Virtual Reality, 2017

The Stereoscopic Zoom.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

2016
Characterization of Audiovisual Dramatic Attitudes.
Proceedings of the 17th Annual Conference of the International Speech Communication Association, 2016

2015
Vector graphics animation with time-varying topology.
ACM Trans. Graph., 2015

Space-time sketching of character animation.
ACM Trans. Graph., 2015

The Prose Storyboard Language: A Tool for Annotating and Directing Movies.
CoRR, 2015

Reports of the AAAI 2014 Conference Workshops.
AI Mag., 2015

A Computational Framework for Vertical Video Editing.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Comparing Film-editing.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Computer Generation of Filmic Discourse from a Cognitive/Affective Perspective.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Adding dynamics to sketch-based character animations.
Proceedings of the 12th International Symposium on Sketch-Based Interfaces and Modeling, 2015

Camera-on-rails: automated computation of constrained camera paths.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Curtains Up! Lights, Camera, Action! Documenting the Creation of Theater and Opera Productions with Linked Data and Web Technologies.
Proceedings of the Engineering the Web in the Big Data Era - 15th International Conference, 2015

Capturing and Indexing Rehearsals: The Design and Usage of a Digital Archive of Performing Arts.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Audiovisual generation of social attitudes from neutral stimuli.
Proceedings of the Auditory-Visual Speech Processing, 2015

Continuity Editing for 3D Animation.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Vector graphics complexes.
ACM Trans. Graph., 2014

Organizers.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

How Do We Evaluate the Quality of Computational Editing Systems?
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

Narrative-driven camera control for cinematic replay of computer games.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Beyond basic emotions: expressive virtual actors with social attitudes.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Dynamic stereoscopic previz.
Proceedings of the 2014 International Conference on 3D Imaging, 2014

Multi-clip video editing from a single viewpoint.
Proceedings of the 11th European Conference on Visual Media Production, 2014

Where Story and Media Meet: Computer Generation of Narrative Discourse.
Proceedings of the 2014 Workshop on Computational Models of Narrative, 2014

2013
The line of action: an intuitive interface for expressive character posing.
ACM Trans. Graph., 2013

Steering Behaviors for Autonomous Cameras.
Proceedings of the Motion in Games, 2013

Detecting and Naming Actors in Movies Using Generative Appearance Models.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

Audio-visual speaker conversion using prosody features.
Proceedings of the Auditory-Visual Speech Processing, 2013

2011
A survey of vision-based methods for action representation, segmentation and recognition.
Comput. Vis. Image Underst., 2011

Computational Model of Film Editing for Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2011

2010
Image and Geometry Processing for 3-D Cinematography: An Introduction.
Proceedings of the Image and Geometry Processing for 3-D Cinematography, 2010

2009
Analyse automatique de film - Des séquences d'images aux séquences d'actions. (Computational Film Analysis - From image sequences to action sequences).
, 2009

2008
Human Motion Tracking with a Kinematic Parameterization of Extremal Contours.
Int. J. Comput. Vis., 2008

2007
Introducing 3D Cinematography.
IEEE Computer Graphics and Applications, 2007

Action Recognition from Arbitrary Views using 3D Exemplars.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

2006
Free viewpoint action recognition using motion history volumes.
Comput. Vis. Image Underst., 2006

Modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour.
Comput. Vis. Image Underst., 2006

Articulated-Body Tracking Through Anisotropic Edge Detection.
Proceedings of the Dynamical Vision, ICCV 2005 and ECCV 2006 Workshops, 2006

Automatic Discovery of Action Taxonomies from Multiple Views.
Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 2006

Tracking with the Kinematics of Extremal Contours.
Proceedings of the Computer Vision, 2006

Multiple Camera Calibration Using Robust Perspective Factorization.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Detail-Preserving Variational Surface Design With Multiresolution Constraints.
J. Comput. Inf. Sci. Eng., 2005

2004
Detail-Preserving Variational Surface Design with Multiresolution Constraints (Figures 5, 8, and 9).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Reading movies: an integrated DVD player for browsing movies and their scripts.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

2003
A framework for aligning and indexing movies with their script.
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003

2002
Learning to Parse Pictures of People.
Proceedings of the Computer Vision, 2002

2000
Conceptual Indexing of Televison Images Based on Face and Caption Sizes and Locations.
Proceedings of the Advances in Visual Information Systems, 4th International Conference, 2000

CLAVIS - Un systeme de raisonnement temporel pour la classification de sequences audiovisuelles.
Proceedings of the Computer-Assisted Information Retrieval (Recherche d'Information et ses Applications), 2000

From Video Shot Clustering to Sequence Segmentation.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

A Language for Audiovisual Template Specification and Recognition.
Proceedings of the Principles and Practice of Constraint Programming, 2000

1999
Scene Segmentation and Image Feature Extraction for Video Indexing and Retrieval.
Proceedings of the Visual Information and Information Systems, 1999

Audiovisual-Based Hypermedia Authoring: Using Structured Representations for Efficient Access to AV Documents.
Proceedings of the HYPERTEXT '99, 1999

1998
Using Description Logics for Indexing Audiovisual Documents.
Proceedings of the 1998 International Workshop on Description Logics (DL'98), IRST, Povo, 1998

1996
Implicit Simplicial Models for Adaptive Curve Reconstruction.
IEEE Trans. Pattern Anal. Mach. Intell., 1996

Full-range Approximation of Triangulated Polyhedra.
Comput. Graph. Forum, 1996

1994
Region-based strategies for active contour models.
Int. J. Comput. Vis., 1994

Triangulating Multiply-Connected Polygons: a Simple, yet Efficient Algorithm.
Comput. Graph. Forum, 1994

1990
Object contours and boundaries in color images.
Proceedings of the Visual Communications and Image Processing '90: Fifth in a Series, 1990


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